Aren't godly aggy rings +15?
And when you're a dl locker it's a whole different ballgame considering aggy, which can be killed with as little as two people and I believe someone recently solod aggy.
Aggy godly rings are +10.
Might be different when considering dl, but you should still state any exceptions to your rules beforehand. No matter how few people it takes to kill aggy, you shouldn't need to rely on any drops from her for troll locking.
People rely on all sorts of boss drops for locking. Obviously this dl lock guide carries on to hrung, so what, are we not allowed to use aggy drops on hrung? I didn't include hrung drops because they are much harder for secondary clans to get. But aggy? Pfft. That's practically ignored by the majority of main clans at this point, and the potential for the drops usage at eg without eg gear is staggering.
While it's true aggy is widely ignored by main clans, what about mid level clans without affiliation to either the 1st or 2nd clans? In Herne we have a mid level clan that kills aggy on spawn, so for the secondary clan to get any aggy items they would need to win the lock battle against said mid level clan. Not every server is the same, and you can't make accurate assumptions about a server without going there first. Making a guide as versatile as possible helps to make it useful for every player. If you have to rely on drops from aggy without any substitutions, your guide is not being versatile enough for everyone to use.
Edit: Forgot about you saying if possible, so apologies about that little no substitutions bit. I still believe making a lock build that relies on aggy to drop 1 ring out of the large loot pool is impractical.