lol our skills really desperately need revamped, the amount of time sneaky and assasinate take to cast you can auto attack for the same omount of dmg in that time, and not have it evaded... assasinate needs to cast quickly and be used at 40% of mob health, sneaky should deal more damage and not be evadeable, quick strike needs to deal more damage as we are the only class which cannot use a dmg skill throughout the entire fight that does more dmg than our auto attack, rend should deal closer to the damage listed in description because it is a DoT injury attack and if you cast rend, armour should only lower the damage of the initial attack, not how much damage the wound causes over time, poison weapon is fine, hide is fine (but who uses it?) play dead sucks... the mob resets if you play dead and it requires so many skill points to use on high level mobs, its only useful in pvp arena, smoke bomb should lower target attack and defence, as they shouldnt be able to see/ or prevent them from casting skills, distract requires alot of points and alot of dex to be effective i found to work on all seeing eye i needed it at 25/25 with 100 dex. fast reflexes should increase defence and attack, and attack speed,
all i can think of atm, am i missing any skills?
rogue skills got botched
#1pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out