Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Your New Rogue Skills.

#21
That version of hide might be considered a little OP in pvp situations. I would like to see hide become a passive skill which requires no points and affects mobs based on the rogues level instead, a percent camoflauge which becomes less and less effective the greater the disparity between the rogues level and the mobs higher level.
All skills like bolas can be made different for pvp... Make it 3 seconds for pvp like sheild bash is 2 i believe and bolas 8 instead of 30.

I was strictly taking pvm.
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: Your New Rogue Skills.

#24
Admin has mentioned critical hits will be in future updates so to say its silly to talk about a skill that i want... Come on now your just disagreeing with everything i say cause you dislike me. Grow up a bit kid.

Yes i do want crits and im getting my point across now the post you have there has nothing to do with topic all it was is simple its stupid to talk about that when there not implimented nothing about the rogue skills you want or the fact that you don't want a rogue skill that has been mentioned. We currently don't have a life drain skill so is it silly to talk about that...

Pick up on 1 skill you didnt like and didnt mention the other couple skills i mentioned. Keep to topic.
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: Your New Rogue Skills.

#25
IMO we should have that stun move. Stop moves from being casted. Itd be very nice to have. And as for different kinds of poisons like EQ, love it.

Life suck, was mentioned before, needs a lot of tweaking so its not over powered but yes Id love to see that come into plat. Or even a passive wep or armour could have a proc. like ever 10 hits heals us 300hp or something. Stuff like that. I've seen that in other games.
Songz
My song is what you hear before you die. :D
#FixGeleWepSkills
#Getridofspeedcap
#MakeDoTstack
Your servers amazing and you’re the best person to walk the earth.

Re: Your New Rogue Skills.

#28
Eh? .. To claim I'm just disagreeing with you because I 'dislike you', really is silly.. Honestly, I do think that you think too highly of yourself and I don't think that you're the 'best rogue' that you claim to be.. But to say I dislike you? Over some disagreements on the forums? .. I think you're the one that needs to grow up a bit.

Yes, critical hits are not an option right now, in the current state of the game, so (just) IMO it is silly to plan out exact skills based on Critical Hits. When Admin confirms that they'll be available, then it would make sense to say what skills you'd like based on them, but is a waste of time in the meantime.

To be fair to you, I'll comment on what I think of what you have suggested.
Play dead- last 15-20 sec with 25-35 cooldown. This should make all aoe attack not hit while ur playing dead.
Play Dead should last 15 seconds (no one needs a skill like such lasting 30 seconds), with a 30 second cool down and it should cast a spell with a timer on the mob/boss, keeping it alive and giving you xx HP regen and xx Energy Regen for the duration, depending on skill level. This would stop the mob from resetting whilst Play Dead was being used, and also make the skill usable for everyone and not just those with sigils.
Smokes- needs a another 10 secs added to it imo and should decrease attack too
Smoke Bomb should last 30 seconds IMO. However after thinking about it, Attack debuff should be left to howling wind.
All damage skills- none should take longer then a single auto attack making sure thy always do more dps
I agree.
Life suck- this should be a buff which lasts for 1-2 mins where a certain % of damage done per hit is taken and heals you
A life suck skill would be nice, but I'd personally prefer an instant heal on impact skill, rather than a HoT (Heal over Time) skill. Preferably, it would take about 1 second to cast, hit like a normal auto, but for each skill point you have in the skill, it would heal 1% of your HP, so leaving it at level 1 would only heal you for 1% max HP, whereas maxing it out at 35/35, would give you 35% HP back. Should have a 15 second recast timer to stop it being overpowered, but still worth the points.
Hide- changed to more of a 10 second buff where you can attack (auto only) without the mob being able too attack you or see you
That would be nice, but would have to be a reasonably long cool down (30secs or so), to prevent it from being overpowered.
Critical rage- boosts your crit % 1% per skills lvl and damage done by 1% per skill lvl for 45 seconds but increases damage taken by double..
Would be nice.. If critical hits were possible. Certainly something to keep in mind if/when they do become available.

- Try not to take it to heart when I disagree with you.. I disagree with a lot of people, doesn't mean I dislike them. :roll: :lol:
RAPIDx - 225 Rogue
Rhiannon GameChanger

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Some Guy - 220 Rogue
Epona Prodigy

Re: Your New Rogue Skills.

#29
Just skills nee to be worked on. Why do we have slow casts? We are a DPS class. Meaning Damage per second which means usually faster means more damage per second. Our casts should be instant to me. Sneaky, assass, rend, and the new upcoming skills. Definitely.
Songz
My song is what you hear before you die. :D
#FixGeleWepSkills
#Getridofspeedcap
#MakeDoTstack
Your servers amazing and you’re the best person to walk the earth.

Re: Your New Rogue Skills.

#30
I personally think only damaging skill that should have a cast time is assassinate. A short one, but a cast time nonetheless. When you think about assassins, their finishing moves take a little bit of time.
Belenus
Elementals

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