Imo the pvp system works like this
druid(pvp spec for class they dueling>allother class
Mage<rogue(debatable)
Mage=warrior
Mage>ranger
Mage<druid
Rogue>mage
Rogue>ranger
Rogue<warrior
Rogue<pvp spec druid
Warrior=mage
Warrior>rogue
Warrior>ranger
Warrior<druid
Ranger loses to all
Most of these simply aren't true. You're saying a Druid will beat a Pvp Mage, pvp warrior, and a pvp rogue? The only one I could see here being realistic is warrior, and even that's a long shot
Warrior: Best case scenario- roots hold him in place while you cast dots and run away, perhaps using a screech night flyer or freeze skimmer. Worst case scenario- the warrior spams skills/autos at the beginning and interrupts your roots, killing you unbelievably fast.
Mage: Best case scenario- they crash or disconnect.
Worst case scenario- shards, blast, freeze, lure, shards, blast. Each of these spells do massive damage, and Druid dots will only maybe eat through 1/3 of the shield once you're frozen. You probably won't even have time to get off both dots before the first wave of nukes hits you.
Rogue: best case scenario- using a freeze mount, halt them at the beginning with it and apply all dots. Then use roots, fly around on mount and spam lightning from afar.
Worst case scenario- rogue comes at you fully prepared with knowledge of skill and auto rotation, interrupts your skills, and murders you quickly.
Pvp druids just can't often win against also well geared pvp Warriors, mages, and rogues.