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Math for a build?

Posted: Fri Feb 15, 2013 4:42 pm
by 248874
What kind of math do u have to do to come with a build to ur likeing

Re: Math for a build?

Posted: Fri Feb 15, 2013 5:59 pm
by Natures Touch
the estimated damage of attacks and weponds of course

Re: Math for a build?

Posted: Fri Feb 15, 2013 6:04 pm
by pigman
According to me, not much just go with what suits you. According to papi and brookie you have to calculate how effective attack and defence and damage and all that is

Re: Math for a build?

Posted: Fri Feb 15, 2013 6:14 pm
by Mariner91
What kind of math do u have to do to come with a build to ur likeing
1 + 1 = orange

Or what Pigman said.
According to me, not much just go with what suits you

Re: Math for a build?

Posted: Fri Feb 15, 2013 6:22 pm
by 248874
Mariner ? Y post that on my thread ? Supose to be funny?

Re: Math for a build?

Posted: Fri Feb 15, 2013 6:41 pm
by Brookie
Well I worked(and a few friends)out in a post which got dele when moving forums that defence and attack are in a ratio. This means if you had 1500 Attack and the monster you was hitting had 1500 defence you would have a 50% chance of hitting so lets take an example

Rogue A has used 3 ring slots and has a choice between radient earthstone and godly damage ring
Without either ring he has 1000 damage and 2000 attack

Rogue B has the same problem and the same stats

Let's say aggra has 1500defence

Let's say normal wayverns have 150defence
(the way to work it out would be by using ratios)

Rogue A choses radiet attack ring and rouge B choses damage

Rogue A stats 1000 damage 2250 attack

Rogue B stats 1050 damage 2000 attack

Now let's work out ther damage per 100 hits on both aggra and normal mobs


Vs aggra:(assuming u hit a % of your damage each time would mean no change so ima use top damage)
Rogue A % chance of hitting is 2250/3750(attack/attack+mob defence which is .6 which means after 100 hits he gets 60k damage

Rogue B % chance of hitting is 2000/3500= 0.5714 now x1050 and 100 to get damage over 100 hits and it's works to also bang on 60k (lol good guess)

On mob:(ima do just calc)

2250/2400x1000x100=93750 in 100 hits
2000/2150x1050x100=97674 in 100 hits

So in first result radient ring is same as godly ring. In second you would get 4k more almost from godly ring which is like 4% more dps which means 4 more kills on normal mobs in 100 which is like 3%(when ur not over mob lvl) and the extra % in dps could save you idol get you kills or win you that boss battle you keep losing by the slightest of margins. So ya sorry or te long winded approach

Brookie1

Re: Math for a build?

Posted: Fri Feb 15, 2013 6:58 pm
by 248874
....lmfao i dont understand wat all that is and i dont really pay attention in math over my years of middle school and i bearly started paying attention in high school and i miss the part about ratio and my class has not yet cover ration so i dont really undertand any of this but i think i kind of get the concept of wat ur doing if u dont mind telling am i suppose to divide the about of attack and damge to the mobs defence? Confused

Re: Math for a build?

Posted: Fri Feb 15, 2013 9:42 pm
by Mariner91
Mariner ? Y post that on my thread ? Supose to be funny?
You're asking for an Objective answer on a Subjective question. It was either that or something Pigman may have to edit.

Re: Math for a build?

Posted: Fri Feb 15, 2013 11:08 pm
by 248874
Ok..

Re: Math for a build?

Posted: Sat Feb 16, 2013 4:14 am
by Landoril
.
Oh Brookie I do so want to understand this to improve game my choices but my mathilliteracy keeps me ignorant. Lucky I work in IT where maths is unnecessary. Hahahha

Anyway thanks so much for trying.
.