Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Taunt/Warcry Evasion

#1
Taunt and Warcry should not be able to be evaded or resisted.

Taking away evasions for these skills would
- Increase the chances for a tank to get aggro

This one pro would benefit everyone I believe.

Con:
Maybe the mob you are seeking aggro from has no interest in your cries...

Hmm...
Last edited by Aggra_Tetch on Sat Sep 07, 2013 11:15 pm, edited 2 times in total.
x*Warrior Tank*x
x*Arawn*x
x*BadaBing*x

Critical thinking greatly intrigues me.

Re: Taunt/Warcry Evasion

#5
Taunt has certainly been fixed somewhat since the update - at that point it was almost impossible to keep aggro through taunt. It is much better but still seems far less effective than pre-update. With taunt maxed I seem to have about a 2/3 success rate with taunt on most bosses.
d5
d5
lvl193 warrior
lvl116 ranger
lvl111 mage
lvl110 druid
lvl178 rogue
lvl140 mage
lvl196 mage
lvl142 rogue

Re: Taunt/Warcry Evasion

#6
-1
each skill should be evaded imo (well except specific skills like double shot and attack), it makes it harder, like it should be
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Taunt/Warcry Evasion

#7
+1/2 make it less evade able but not unevadable
Also put stats so we can compare our taunts please
-kickbutt level 140+ warrior [dps]
-onlysniper level 50+ ranger [dps] [inactive]
-gregmoth level 60 mage on v1 [deleted]
-fankai level 61+ druid [dual log]

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