Celtic Heroes

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Re: Frenzy Idea

#11
I seriously wish we had some sort of charge skill that did low damage but teleported us like shadowstrike. I hate walking over to mobs for farming :sad:
same but I do not want it to be a complete copycat thing.
Normal is an illusion. After all what is normal for the spider is chaos for the fly.

Re: Frenzy Idea

#12
id +1 this
not sure if it would balance properly though

would anyone trade in some attack and dmg bonus for the speed bonus?
would reduce attack/dmg slightly for a slight speed bonus
Danu:
Deathreaver - level 136 Warrior
Flametongue - level 62 Mage

Re: Frenzy Idea

#13
-1, as warriors are now, we already get too much complaints about being "OP", and i havent seen many ppl who know the true issues of a warrior, adding that to frenzy, adding highest attack bonus, highest dmg bonus, and now will add speed bonus, that would be insane, haste would also be much more suitable.
+1, but -1 for " warrior are op ". Rogues and ranger do damn good lixes, we do much more lesser, remember warriors are slow :(
Oh i am not saying warriors are OP, warriors are far from being OP, not even on pvp, and i can assure u that warrior would be the worst dps on long fights.

Warriors are far from being OP, but we get complaints that we're OP, and i have barely seen any that say we have even a single issue in that class, adding move speed to frenzy and it'll stack..... Ppl will raid the forums saying we're OP, will eventually lead to nerf or at least no improvement, i say no, a big -1.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Frenzy Idea

#14
Warriors are meant to be slow because they are carrying all that armour and equipment and weapons. Rogues are meant to be quick, light, and sneaky. In lore and whatnot, rogues are only carrying the minimum and a dagger. Warriors are wearing heavy armor and carrying either two heavy weapons or a shield, and equipment they need. So yes, warriors are meant to be slow.
Taranis
Foxer lvl 180+ Rogue
OneStorm lvl 101+ Warrior
Aayla lvl 113+ Druid
iamRoot lvl 67+ Ranger

Re: Frenzy Idea

#15
^Warriors and rogues are meant to be the opposite in almost all games ive played except for ch. By opposite im talking about damage rogues are suppose to do fast but low damage with stealth advantages adding extra damage while warriors are slow but heavy hitters taking the fight face to face. In ch this concept was abandoned warriors do average damage and all our gear is centered around defence and our skills dont match up to others. As the game keeps advancing warriors damage will keep falling behind all melee classes in damage rogues already have a higher auto then warriors unless the warrior is using 2 handed weapons like ymir and the rogue is using a dagger.

Re: Frenzy Idea

#16
^Warriors and rogues are meant to be the opposite in almost all games ive played except for ch. By opposite im talking about damage rogues are suppose to do fast but low damage with stealth advantages adding extra damage while warriors are slow but heavy hitters taking the fight face to face. In ch this concept was abandoned warriors do average damage and all our gear is centered around defence and our skills dont match up to others. As the game keeps advancing warriors damage will keep falling behind all melee classes in damage rogues already have a higher auto then warriors unless the warrior is using 2 handed weapons like ymir and the rogue is using a dagger.
In every game I have played warriors have two roles tanks and dps as it should be. as dps warriors should be quick. This thread is not about if warriors are op or not and the slow thing has already been discussed so please read before you post.
Normal is an illusion. After all what is normal for the spider is chaos for the fly.

Re: Frenzy Idea

#17
That discussion was actually still happening as we disagreed with the idea of fast warriors. Plus, he is a guide...
Taranis
Foxer lvl 180+ Rogue
OneStorm lvl 101+ Warrior
Aayla lvl 113+ Druid
iamRoot lvl 67+ Ranger

Re: Frenzy Idea

#18
^Warriors and rogues are meant to be the opposite in almost all games ive played except for ch. By opposite im talking about damage rogues are suppose to do fast but low damage with stealth advantages adding extra damage while warriors are slow but heavy hitters taking the fight face to face. In ch this concept was abandoned warriors do average damage and all our gear is centered around defence and our skills dont match up to others. As the game keeps advancing warriors damage will keep falling behind all melee classes in damage rogues already have a higher auto then warriors unless the warrior is using 2 handed weapons like ymir and the rogue is using a dagger.
I agree this is ridiculous. I'm hybrid with 300 str when I'm lvling I see rogues at the same lvl and mob doing several 2k skill hits and then doing an auto that matches mine and is going twice as fast. I'd rather have this than 1k more health than then...

Re: Frenzy Idea

#19
That discussion was actually still happening as we disagreed with the idea of fast warriors. Plus, he is a guide...
I do not care if he is president of the United States. So what if he is a guide? What is your point?

This change is in no way game breaking or lore breaking.

warriors are the masters of weapons they should have the choice to hit slow but hard or fast and light. However that is ff topic this is simply extra speed in getting to the next mob. Would appreciate constructive criticism as opposed to the stereotypical statement that warriors are suppose to be slow which is flat out ignorance. Lore wise combat wise etc warriors can be both they have two roles. Restricting them to being tanks when a large group only needs one tank is just a huge nerf for for picking that class. Same is true for druids cept in that case it is more forgiving bc more healers can be useful and is the atypical approach.

Back on topic I think pvp aside or this can be a pve thing only lets stay on topic. A genuine reason why not as far as game mechanics and balance go. All I can see is it benifiting everyone.
Normal is an illusion. After all what is normal for the spider is chaos for the fly.

Re: Frenzy Idea

#20
We dont have to hit slow, considering we have very high str, we are able to carry very heavy armor and weps and still be able to move fast and attack fast, we're warriors, warriors need to fight, if we cant fight then we're just meat shields.

I'll take a game i played not long ago as an example, called Neverwinter

There are 6 classes, from all those classes, 2 of them are warriors, the Guardian Fighter, the tank warrior who has a sword and shield, can deal some heavy dmg but not a lot of dps, great on tanking kiting and etc. and good for pvp, and theres the Great Weapon Fighter, uses 2 handed swords (and offhand is sword knot), big weps, high dmg, high dps, good pvp, can be insanely strong.


Except the Devoted Cleric that is no longer one of the top DPS there (but amazing tank for pvp, and very strong buffer/debuffer/healer, can deal a lot of dps just not as much), and Guardian Fighter that was meant to be a tank, the classes give a good match to each other, mage, warrior, ranger and rogue, only on this game each class has to somehow rule something, but even thats barely as now rogues rule dps and burst, while they're also semi ranged with shadow.

The game and most of the ppl force us the warriors to be tanks, but i would like to see all the hoards of ppl who would like to lvl with a tank warrior, the same ppl lvling from 1-190 as full tanks, and the same ppl to see how useless it is to have all warriors as tanks in clan.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

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