im hitting 1.8k in full dl with just 5 str before dl sword i had 1.6-1.7k. 3-4 ggy rings, 1 damage charm, damage ammy, bracelets depended now i use a hrung damage and a str aggy bracelet.What are your rings to get 1600 dmg with 5 str? With full DL and about 180 str, and 2 aggy 50 dmg rings, ancient wyrm sword and axe I am only hitting 1350 dmg. I am not doubting you but would like to know. Thanks in advance.Nah man warriors rock. This update has been awesome to us. 5 str, 1600 damage and 7100 vit dressed as dps nearly 10 dressed as tank. Undefeated in pvp since going full vit. I think as dps warriors are very middle of the road but overall they are the best toon.
d5
@op personally my biggest problem is that warriors have no where to stand in the damage area. ppl say well warriors have good damage and things like that but dont realize while we may have decent damage we are dead last in damage. Im fine with not having being great dps but when u dont even have the biggest autos anymore it starts to go down hill imo. For me i feel warriors should have the hardest melee while being slowest if u match full dl of a warrior to any other class we should hit the hardest with equal str bare in mind im not saying best dps just hardest melee. With dl giving 450 heat to rogues and rangers us warriors cant even compete anymore sure some warriors may hit harder then a ranger or rogue but realize this if both players had equal gear it would be impossible. The only way a warrior hits harder with equal melee is using unequal gear like a ymir hammer compared to a rogue dl dagger.
Everything that adds damage to warriors auto also adds it to any other class as they arent class restricted like aggy rings, damage ammy, or lux off hands all of these are equal for each class making what ever boost a warrior gets the same for another class. As it is now a warrior in full dl and a rogue in full dl with both their main hands and off hands ( lux also) a warrior will hit less then the rogue with equal gear and str. while some may not believe this i have already tested it out and every time a warrior is behind a rogues damage by about 200 even more behind compared to a ranger as their bow deals more damage and they get 450 heat.
In beta we argued this and asked for some added damage on warriors armor and we gave them several good reasons. The first and major reason was that with bosses only needing 1-2 tanks per fight warriors second option: dps is more common then tanking out of 10 warriors only 2-4 would need to be set up to tank the rest would be dps. This should mean our dps option shouldnt be over looked just because we have a perfect build option. The other reason shorta silly imo but still valid is this all classes get armor so why dont warrior get some damage? we dont see any class getting a ton of damage on their armor at the cost of armor but warriors get armor at the cost of the damage. In beta surprisingly no other tester was against warriors getting damage on our armor we didnt ask for equal damage we just wanted some damage but otm decided to give us none.
So now a warriors damage cant even match any other classes so if ur a dps warrior u may as well make another class no point being on the bottom when any other class would make a better fit. imo each class should have something about their damage thats different: warriors being slow but heavy hitters, rangers completely balanced but ranged, and rogues fast but weak. This was my main problem with warriors that extra 450 heat damage and 0 for warriors completely off balanced the game again as did the introduction of heavy elemental weapons.