Celtic Heroes

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Re: shatter on a tank

#11
I think I do know why it is. I'll try to explain :

Think that u decrease someone's pierce resist by 1000, his armour is still 1200 as well. And so, his pierce resists sits at x-1000. Now u shatter him taking down 600 of his armour, but it doesnt add to the pierce resist that was already taken (Im sorry I dont have the proper words to explain, never used them), it simply goes into the x-1000. But, if pierce lure took down just 100, and its x-100, then the 600 shatter would not stack but replace it, making it x-600.

I doubt I could explain, but its as if the larger debuff is the one that decides.
Armour is nothing but piercing slashing crushing resistances. 1 armour is 1 slash pierce crush res, so if a mage casts pierce lure and lowers boss pierce res by 1000, a 800 shatter won't lower his pierce res by a further 800, but will lower the non lured resistances like crush and slash. The issue is no one uses axes,swords hammers to dps a boss, so is entirely up to you depending on which group is there. If you have good amount of slash and crush dmg at the fight then shatter will help.

These statements above are completely wrong.

Shatter does stack with pierce lure. It lowers pierce resistance even more after pierce lure is already in effect.
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Re: shatter on a tank

#12
Ive never once noticed even a slight difference in my dmg using both shatter and pierce lure, visual glitch on bosses? Maybe works on pvp? Dont know, but I havent noticed one. Never said its a confirmed statement.
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Re: shatter on a tank

#14
Shatter doesn't have any effect on fire dmg. As far as I know, shatter removes armor which is made up of equal components pierce, slash, and crush resistances. Whereas elemental resistances are completely separate.

For example, if a toon has 1000 armor and 800 fire resist it means it has 1000 pierce, 1000 slash, 1000 crush, and 800 fire.
So if a shatter was cast that removed 600 armor the toon now has 400 pierce/slash/crush and still 800 fire.
If a maxed fire lure was now cast it would still have 400 pierce/slash/crush and 0 fire.
If a maxed pierce lure was also cast you end up with 0 pierce and fire resist, 400 slash/crush resists.

Meaning the toon acts as a training dummy for all fire and pierce damage types, but has 400 effective armor against slashing and crushing weps
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