Celtic Heroes

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Helping YOU Make a Tank

#1
This thread is to help you warriors set up as a tank. Now before you read on, I suggest you read my warrior guide:
http://www.onethumbmobile.com/celticher ... 52&t=11215

So you want to be a tank? Well we need to first go over a how each attribute, stat, skill, and ability will help you last longer in tough fights. Choosing what you will stick to is up to you, this guide only to help.

Attributes
Strength: This wont help you tank, it just makes you hit harder.
Dexterity: This attribute has an offensive and a defensive trait to it. Each point added here will add 1 to the attack stat and 2 to the defense stat.
Focus: This wont directly help you tank, though it allows you to use more of your skills (or skills that cost a lot of energy).
Vitality: This attribute gives you more health.

Stats
Health: This stat is what depletes as you take damage. The more you have, the more damage you can take.
Energy: This stat is what depletes as you use skills.
Attack: This wont help you tank, it just allows you to accurately hit more often.
Defense: This stat allows you to dodge/block more often
Damage: This wont help you tank, it just allows you hit harder
Armor: This stat reduces incoming damage (Slash, Crush, and Pierce)

Skills
Warriors have many skills to use. Only some will help you tank. Please refer to my warrior guide for the list and effects of each skill.
http://www.onethumbmobile.com/celticher ... 52&t=11215

Abilities
There are currently 6 abilities that directly effect tanking. They are:
Melee: This ability increases the effectiveness of most of your skills
Fortitude: This ability allows you to dodge incoming physical attack skills
Warding: This ability allows you to dodge incoming magic attack skills
Willpower: This ability allows you to dodge incoming weakening attack skills
Reflex: This ability allows you to dodge incoming movement attack skills
Vigour: This ability allows you to dodge incoming wounding attack skills

Now that all of that is out of the way, you may now begin planning what to include as a tank.Lets start off by discussing attributes...
It is only common sense to include vitality in your set up. You need to be able to take some punishment as it is your role. Focus is important because it allows you to cast all your defensive skills which help you survive even longer, as well as using taunt or warcry to keep aggression (Your damage rate is low). Dexterity gives you a chance to dodge attacks, which is helpfull in those situations where the boss is hitting really high and your druid(s) cant keep you healed. Another example to demonstrate this is if you have 3000 health and each incoming attack does 400 damage, your druid(s) will have a hard time healing you. However, if you dodge a hit or two, those heals will catch up with the damage. Lastly, strength is not a tanking attribute, so include it only when you are happy with your defensive stats.

As a tank, health, defense, and armor should be all you care about. Health depletes, so give it a good starting point and enough to go down without hitting 0 between each recieved heal. Defense is for dodging, get away from the damage in the first place. Armor reduces incoming damage so why not give it the highest possible value? Now the hard part of this is deciding between trade-offs in your gear. Do you go for Health or armor? a bit of defense and armor or a lot of health and little armor? That is completely up to you. However, sometimes the trade-offs on one item is totally not worth the other.

You are a tank! take advantage of it during long and hard boss battles! Use skills such as taunt to keep aggression on you. Decide what skills are worth using and add them to your arsenal.

Keep your abilities maxed! make the most of your skills and try to dodge those incoming skills. Bosses can hit very hard with skills, while some drain your energy! that means less skills to use which can end the whole battle right then and there in some cases.

I may update this every now and then but that is all I have to say. I hope this helps you create your dream tank!
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: Helping YOU Make a Tank

#5
Best shield is Royal Shield of Mountain, or maybe the Wind.
mountain for tanking, wind is just some regen to me lol
I'm selfish, impatient and a little insecure. I make mistakes, I am out of control and at times hard to handle. But if you can't handle me at my worst, then you sure as hell don't deserve me at my best.
Mabon - !^! Ranger
Mabon - @* Druid

Re: Helping YOU Make a Tank

#7
Now your just missing the DPS guide and Hybrid guide...hmm is there such thing as a hybrid who doesn' need to switch gears? :(
Well when you really break it down, it's just the offhand slot that needs to change for all hybrid builds. You can tank with an offhand weapon but than why can't a rogue tank aggragoth? The offhands are generally bias toward either defensive or offensive traits. The only offhand that can fill in for both roles is a trident. The downside to that is you cannot serve the dps you could have if you equipped a golden blade and you cannot use shieldbash or serve as a full tank as a hybrid.
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: Helping YOU Make a Tank

#9
Best shield is Royal Shield of Mountain, or maybe the Wind.
mountain for tanking, wind is just some regen to me lol
In my opinion shield of wind is so much better becuause mountain ur rellying on ur resistances actually work and then wind u get 75 vit which is about 450 health i belive and 20 regen which u need for tank
Rhiannon:
Stemzer:81 warrior
S1ay3rz: 115 rouge
Milo06:113 ranger
Rosmerta:
Johnrock99:108 warrior
Artistia:100 mage

Re: Helping YOU Make a Tank

#10
my build is hybrid and yea u need to switch offhands, for dps take trident or blade ofc , and for tank only royal shield of the MOUNTAIN
i tried the wind and the mountain
the wind which adds 75 vit adds a bit more than 300 health, and ofc 20 regen
but, it has 50 less armour, no resists and no evasions, which means, that the 150-200 more health (than mountain shield) doesnt help much, it affects a bit on proc.stance tho
mountain shield adds 150 armour which means more pierce slash and crush resist, 150 of any of the other resists (ofc not poison), and 200 or 250 (dont remembeer how much) to each of ur evasions
mostly for hybrid, when u change offhands, when u need to change in a middle of a fight u cant regen all the health that the 75 vit adds u right away, thats why i prefer more armour resists and evasions (and even 150 health which is almost 1/2 of the wind shield) so i'll take a lot less dmg, mostly when it comes to bosses with a lot of skills like dr or rockbelly, or bosses with high dmg skills like pyrus or grommak
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

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