Improvements I'd like to see:
- Innate threat or damage increase, otherwise an Ability to hold and regain aggression from monsters: I have no way to get aggro back once I lose it, and with the far lower damage I lose it often
-Making this an innate thing would be nice rather than waste energy and space on the screen
- A damage boost: I understand that I'm not usually a DPS class, but a rogue can wear my armor and use abilities for 350 damage while mine tops around 120 with the same skill level
- Sigals have an effect in combat: I posted a few possible solutions in the feedback forum
- High defense armor that's warrior only: If I have to sacrifice DPS so badly then I want some serious high armor, preferably that looks cool
- List the DPS on each wep: Why not, we all try to figure it out, either by math or trial and error anyhow
- Why do level 40 mobs drop such junk loot so frequently, please change. Huge disappointment.
- Armor graphics: You can do cool, look at the black revenants, be nice if we could get some things that look cool too, I know it takes longer to program but you have the code already it seems, just change the colors a bit
Re: Improvement Ideas & Issues
#2Strongly agree.
I've been focusing on defense and health with my warrior, and I would like to know I'm not wasting the points with no plans to add threat-gaining abilities.
I've been focusing on defense and health with my warrior, and I would like to know I'm not wasting the points with no plans to add threat-gaining abilities.
Jesuitical
Ranger- 32+
Rogue- 30+
Warrior- 36+
Guardian of the 20+ clan Death of the Danu server
Apply for Death at http://www.chdeath.guildlaunch.com
Ranger- 32+
Rogue- 30+
Warrior- 36+
Guardian of the 20+ clan Death of the Danu server
Apply for Death at http://www.chdeath.guildlaunch.com
Re: Improvement Ideas & Issues
#3Taunt is now planned for the update. Hopefully some increased damage with 1h or something too. New abilities look good, see website mainpage
Nasim
98 Warrior
Rosemerta
Epic
98 Warrior
Rosemerta
Epic
Re: Improvement Ideas & Issues
#4some new skills for warrior:
taunt - increase agro on target mob
shield bash - some damage and chance to stun enemy when shield equipped
giant swing - large damage attack when using 2 hand weapon
frenzy - period of higher melee damage in return for lowered defence
also there will be lots of nice armour, weapons and shields only useable by warriors which makes up for the slightly less flashy skills
taunt - increase agro on target mob
shield bash - some damage and chance to stun enemy when shield equipped
giant swing - large damage attack when using 2 hand weapon
frenzy - period of higher melee damage in return for lowered defence
also there will be lots of nice armour, weapons and shields only useable by warriors which makes up for the slightly less flashy skills
Re: Improvement Ideas & Issues
#5For iPhone users, will you be adding in any way to have more than 3 abilities up at a time? I can see having bandage wounds, pummel, taunt, and defensive stance up all the time, would be nice to be able to add frenzy into that mix too.
Nasim
98 Warrior
Rosemerta
Epic
98 Warrior
Rosemerta
Epic
Re: Improvement Ideas & Issues
#6Didn't plate should be reserve to warriors ? Saw a lot of rogue and spell caster wearing those gear.
Re: Improvement Ideas & Issues
#7Yes there is now a way to have 6 skills up. Look in the item shop for this.
Warriors get lots of goodies now that rogues and archers and mages wont be in plate... but our plate weighs a ton and reduces energy by an insane amount. They were going to modify that in the live update... praying that they did.
Warriors get lots of goodies now that rogues and archers and mages wont be in plate... but our plate weighs a ton and reduces energy by an insane amount. They were going to modify that in the live update... praying that they did.
Nasim
98 Warrior
Rosemerta
Epic
98 Warrior
Rosemerta
Epic
Re: Improvement Ideas & Issues
#8I would love to see innate threat levels and a greater effect while using taunt. As things stand, the only thing that aggro is affected by in any noticeable amount is damage. That is not a good system, since a rogue will generally be able to do more damage with their higher attack rate and sneak attack, and mages will outstrip them in a heartbeat. Generally, if you spend more on offense, you spend less on defense. So those high-output people will take aggro and not be able to withstand the hits. It may not be the biggest problem now, with the relatively low levels and stat differences, but if this continues, the tanking class won't be able to keep the squad safe.
Re: Improvement Ideas & Issues
#9Yeah I sure wish taunt worked because I have a tank build warrior with 1,200 health but I can't keep aggro on anything. I've maxed out taunt and still doesn't work.
Re: Improvement Ideas & Issues
#10Hey thanks for posting
I've put in a ticket to look into this and get taunt uprated for the update.
Thanks!
I've put in a ticket to look into this and get taunt uprated for the update.
Thanks!