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Protective stance vs enduring guard

Posted: Mon Feb 25, 2013 11:54 pm
by David420bomb
Which would you say is better for tanking? I always wondered about this

Re: Protective stance vs enduring guard

Posted: Tue Feb 26, 2013 12:09 am
by Beast25
Pro stance is better.

Re: Protective stance vs enduring guard

Posted: Tue Feb 26, 2013 3:24 am
by Legolas15
Both r good. Pro stance is a must tho if u had to pick one. Enduring guard should last longer imo

Re: Protective stance vs enduring guard

Posted: Tue Feb 26, 2013 4:20 am
by David420bomb
Agreed about enduring guard lasting longer

Re: Protective stance vs enduring guard

Posted: Tue Feb 26, 2013 5:01 am
by Beast25
Yeah it kinda sucks only lasting 30 sec and taking like 3x that long to cooldown.

Re: Protective stance vs enduring guard

Posted: Tue Feb 26, 2013 6:16 am
by Sir Blaze333
Protective stance protects you from all physical damage by reducing the incoming damage. When your tanking, auto attacks are what do the most damage over time so protecting yourself with more armor via protective stance is must! Some boss skills that deal damage will also be reduced.

Enduring guard adds to your likely-hood of evading physical skills and does not last long. Skills are not frequent enough for this skill to be used effectively especially since evading is not garenteed. I repeat, physical skills only.

Re: Protective stance vs enduring guard

Posted: Tue Feb 26, 2013 7:53 pm
by Mariner91
Enduring guard adds to your likely-hood of evading physical skills and does not last long. Skills are not frequent enough for this skill to be used effectively especially since evading is not garenteed. I repeat, physical skills only.
This seems to be quite... narrow - sounds almost like it's just another evasion skill like Vigour or what ever that eva skill that lets you evade bolas; can you give examples of what "physical skills" are?
Also, how about just plain auto attack (physical, but not skill)?

Re: Protective stance vs enduring guard

Posted: Tue Feb 26, 2013 8:35 pm
by Criminal
Enduring guard adds to your likely-hood of evading physical skills and does not last long. Skills are not frequent enough for this skill to be used effectively especially since evading is not garenteed. I repeat, physical skills only.
This seems to be quite... narrow - sounds almost like it's just another evasion skill like Vigour or what ever that eva skill that lets you evade bolas; can you give examples of what "physical skills" are?
Also, how about just plain auto attack (physical, but not skill)?
bolas is in movement evasion and not physical
proc.stance increase ur armour which increase ur slash, crush and pierce resists which all lowers the dmg taken both from auto and skills
imo, proc stance is the best skill not only for warrior, could be the best skill for any existed class, i think it could be even far better than e.shield for mages, and ofc better than shield of bark, better than fast reflexes, and idk which skill is a bit similar to proc.stance as a ranger
but still proc.stance seems like the best skill IMO, but it wouldnt be as effective for other classes cuz most of them use less vit (except some ppl that change prefer their build as vit based, or pure dps warriors as str and dex based which is pretty much sucks) and this skill is vit based, and ofc no melee combat ability :roll:
but still proc.stance is better than enduring guard almost in any way, and for enduring guard, u dont need even to max it, each point adds a lot of evasion pts into this skill, which means around 15 skill pts (ofc with high enough melee combat ability and vit) it'll give almost 1000 pts i think (Almost)

Re: Protective stance vs enduring guard

Posted: Tue Feb 26, 2013 9:41 pm
by Mariner91

bolas is in movement evasion and not physical
My point was that it (End Guard) sounds like it works similar to those evasion skills we don't need to put skill points in (tho we need to 'train' them).

Re: Protective stance vs enduring guard

Posted: Wed Feb 27, 2013 1:05 am
by Sir Blaze333

bolas is in movement evasion and not physical
My point was that it (End Guard) sounds like it works similar to those evasion skills we don't need to put skill points in (tho we need to 'train' them).
It boosts your physical attack evasion... Damage skills that are not spells have less of a chance to hit. It works like an evasion ability because it boosts one of them. That's all it is.