Fix aggro
Posted: Sun May 26, 2013 11:22 pm
Aggro for tanks has to be fixed, we have 3 aggro moves one involves having to have a shield. When you consider that a tanks job is to mitigate dmg and hold aggro and to some extent crowd control, is it really fair that half his points have to go into this now to hold effective aggro? I think tanks of all levels, full tanks would love to have spare points to put into an attack move for soloing so here is what I was thinking. Make taunt an actual strike that draws aggro and does dmg based off armor rating of tank with a balanced ratio.
This would be pushing it but, also combine warcry with enduring guard please as enduring guard is now redundant when it comes to choosing. Reason being defensive stance offers more mitigation by increasing not only your defense but the groups and more defense means more dodge rate.
As for hybred tanks and the way it is now I am not sure how you guys hold any aggro I play full tank so ya do not get it.
This would be pushing it but, also combine warcry with enduring guard please as enduring guard is now redundant when it comes to choosing. Reason being defensive stance offers more mitigation by increasing not only your defense but the groups and more defense means more dodge rate.
As for hybred tanks and the way it is now I am not sure how you guys hold any aggro I play full tank so ya do not get it.