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Fix aggro

Posted: Sun May 26, 2013 11:22 pm
by Tugmiwang
Aggro for tanks has to be fixed, we have 3 aggro moves one involves having to have a shield. When you consider that a tanks job is to mitigate dmg and hold aggro and to some extent crowd control, is it really fair that half his points have to go into this now to hold effective aggro? I think tanks of all levels, full tanks would love to have spare points to put into an attack move for soloing so here is what I was thinking. Make taunt an actual strike that draws aggro and does dmg based off armor rating of tank with a balanced ratio.

This would be pushing it but, also combine warcry with enduring guard please as enduring guard is now redundant when it comes to choosing. Reason being defensive stance offers more mitigation by increasing not only your defense but the groups and more defense means more dodge rate.

As for hybred tanks and the way it is now I am not sure how you guys hold any aggro I play full tank so ya do not get it
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Re: FIX AGGRO

Posted: Mon May 27, 2013 10:10 pm
by Ezekiell
I have taunt on 19/30 (with a grand ring) and I have no problems with holding aggro. If I spam taunt not even a lvl 180 rouge can get it :)

Re: FIX AGGRO

Posted: Mon May 27, 2013 11:04 pm
by Sidewayz
The problem ive had is not equal or higher levels in group but ppl in group lower than me pull aggr at a ridiculous rate. The more levels i am above another group member the easier it is for me to lose control of enemy. For this reason among others i dropped all aggra skills for dmg skills.