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1008 str effects at 150

Posted: Tue Jun 11, 2013 5:16 pm
by be0wulf
This was a curious experiment I came up with to show how fast strength gets useless.

-you will have to save the photo in order to see full view.


Image

Re: 1008 str effects at 150

Posted: Wed Jun 12, 2013 1:20 pm
by Sir Blaze333
How much physical damage do you have equipped in this picture?
Do you have any elemental damage in this picture?
What's your ability of the weapon you have equiped in this picture?
How does this show where you found the plateau?

This doesn't really do much...

Re: 1008 str effects at 150

Posted: Wed Jun 12, 2013 1:48 pm
by Sidewayz
I have not tested this but I think strength plateau is also weapon based as well. Meaning the plateau is far Lower for say ancient sword than it is for frozen sword. I seem to remember getting diminishing returns for those early weapons when leveling well below 300 str. Does anyone know if this is true or not?

Re: 1008 str effects at 150

Posted: Wed Jun 12, 2013 4:21 pm
by be0wulf
That picture I have full bone set And bone sword equiped with a 250 heat damage axe, with the Ymir hammer though it'll say around 2,400 damage.

Re: 1008 str effects at 150

Posted: Wed Jun 12, 2013 8:56 pm
by Sir Blaze333
I have not tested this but I think strength plateau is also weapon based as well. Meaning the plateau is far Lower for say ancient sword than it is for frozen sword. I seem to remember getting diminishing returns for those early weapons when leveling well below 300 str. Does anyone know if this is true or not?
This is not true...

Firstly, 300 strength is a made up number used to represent a general point to maintain effective strength

Secondly, physical damage is a coefficient and has no effect on the plateau effect itself. However, since it's a coefficient, the plateau value is mutiplied, moving the plateau point. So you are onto something...

Thirdly, I have done the math for it on another thread. The plateau itself is really low (less than 100). In the thread, I explain why we should put points in strength if the plateau point is so low. But long story short, its because with so little points, strength itself is useless. I will most likely go back and edit it.

Note: mathematically, a plateau isn't hard to find. The question is at what point do you consider a plateau? After maximum effect per point? After a certain amount of points per effect? It's up to everyone themselves to choose a point and figure things out from there. Maximizing effect per points is another story though. In that case, there is a set number so to say... Depending on you physical damage :)