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New tank-based skill for warriors

#1
Recently I was watching an anime called Log Horizon, about players that get trapped within an MMO world. One of the main characters, who's class was guardian, a main tank class, uses a skill called Anchor Howl. All enemies within a certain area of effect, similar to war cry, are pulled towards the caster, and if any of the enemies were to take their attention off the caster before it's effects wore off, they would take heavy damage as a consequence. This could be a very versatile skill as it could help with leveling in groups and on raids, as if the tank is strong enough to take damage from multiple enemies at once, and other party members would get their attention back, such as other warriors using taunt, and eliminating the adds even faster. It would have the effectiveness of a maxed Taunt/War Cry skill, but the only factor that changes upon leveling it would be the damage enemies receive if they ignore the caster. I would love to see a skill such as this within Celtic Heroes, and would appreciate any feedback from other users with experience as a warrior, such as what stat should increase the effectiveness of this skill, like vitality and Protective Stance for example.
-Sasuke579 of Mabon
Sasuke579 - Warrior Lv220 - Main
Smirk - Rogue Lv120 - Alternate
Payload - Mage lv175 - Alternate
World: Mabon
Clan: Novalis
Raid Strategist
--------------------------------
Nastystonze - Rogue Lv112
World: Danu

Re: New tank-based skill for warriors

#4
Not quite a skill that pulls aggro actually, just like a watered down riposte for any enemies within AoE that ignore you. The skill is flawed in the way I stated it, which is why I opened it to ideas for people to add onto.

This could allow a tank to do a little more damage rather than having next to none for leveling at lower levels, seeing as how many lower level players opt to go tank, despite being virtually useless at their level.
Last edited by Sasuke on Wed Jan 15, 2014 2:58 pm, edited 1 time in total.
Sasuke579 - Warrior Lv220 - Main
Smirk - Rogue Lv120 - Alternate
Payload - Mage lv175 - Alternate
World: Mabon
Clan: Novalis
Raid Strategist
--------------------------------
Nastystonze - Rogue Lv112
World: Danu

Re: New tank-based skill for warriors

#5
First, heard of Log Horizon, didnt watch it but not as good as SAO :p

well, the idea is a bit complicated, using warcry and those who will ignore it will get damaged? it can be a cool hybrid skill which helps for tanking (taunting) and also dps (dmg), but i think it could get improved, mobs in ch usually dont ignore taunt or warcry (im pretty sure that 70% of the time or more mobs wont ignore), so it prob wont work as good unless ur hoping mobs will ignore that a lot (which is like, the more they avoid it the better it gets)

but maybe i got it wrong, gj at least on the idea
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: New tank-based skill for warriors

#6
First, heard of Log Horizon, didnt watch it but not as good as SAO :p

well, the idea is a bit complicated, using warcry and those who will ignore it will get damaged? it can be a cool hybrid skill which helps for tanking (taunting) and also dps (dmg), but i think it could get improved, mobs in ch usually dont ignore taunt or warcry (im pretty sure that 70% of the time or more mobs wont ignore), so it prob wont work as good unless ur hoping mobs will ignore that a lot (which is like, the more they avoid it the better it gets)

but maybe i got it wrong, gj at least on the idea
Lol. I do agree SAO was better, though Log Horizon is also interesting to watch. I appreciate the feedback on the skill. That is a good point, as it would most likely be used in hopes that the enemies do ignore you, but if you happen to gain their attention with it, there is a duration on the effects of the skill, such as 10-15 seconds or so. If you lose their attention in that duration, it would deal some counter damage every time they hit someone else rather than you. Similar to riposte. Although I could expect the skill to be nerfed in PvP as this could prove to be destructive and rather annoying in the arena. It could also help the fact that rogues pull aggro from the tank often at mid-levels and can help the group benefit.

For the time being, Warriors already have 2 Taunt skills, so a third is very debatable, but they also only have 1 AoE damaging skill in Sweeping Blow. Which hardly anyone even uses from my experience.
Sasuke579 - Warrior Lv220 - Main
Smirk - Rogue Lv120 - Alternate
Payload - Mage lv175 - Alternate
World: Mabon
Clan: Novalis
Raid Strategist
--------------------------------
Nastystonze - Rogue Lv112
World: Danu

Re: New tank-based skill for warriors

#7
While it is conceptually good skill, it would be extremely awkward in a game like this. For solo leveling it would be useless because obviously you never lose aggro. If you are tanking a boss, it would be a useless skill as you never want to lose aggro. So all it could be practically used for is group leveling. To make it max efficient you would have to lose aggro of all mobs and have enough dps in your group to overrun your aggro on each mob while the skill is on. And to calculate avoids and everything would be extremely difficult and annoying.
It would be better applied in a game where taunting is a timed skill which holds complete control for a certain amount of time and then stops... aggro doesn't really exist. This would be more applied to a PvP game though.
I think a better skill for this might be where if your group takes any damage it comes out of your health up to max amount. Easier for you to take a little longer to control aggro and makes the druid's drop easier. Unfortunately, this skill does no damage unlike the other.
DarrenSharper
Blaze It - weedwizard (420)

Re: New tank-based skill for warriors

#8
I could think about it as something else, first it'll have a decent taunt for mobs (between warcry's and taunt's aggro rise), and it'll cast a cloak kind of thing on all teamates that lasts for 30 secs or so, that way if the mob doesnt attack u (if he ignores or not) he'll get damaged

the only problem with this skill is the game, tanks arent required for lvling and it wont help for bosses, and idk how useful can it be as a dps skill mostly since it is meant to be tank for u, on other games where tanks are actually tanks, lvling and everything, it would work
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: New tank-based skill for warriors

#9
I could think about it as something else, first it'll have a decent taunt for mobs (between warcry's and taunt's aggro rise), and it'll cast a cloak kind of thing on all teamates that lasts for 30 secs or so, that way if the mob doesnt attack u (if he ignores or not) he'll get damaged

the only problem with this skill is the game, tanks arent required for lvling and it wont help for bosses, and idk how useful can it be as a dps skill mostly since it is meant to be tank for u, on other games where tanks are actually tanks, lvling and everything, it would work
That could be another way it applies when cast. This doesn't have to be a purely tank based skill, but could be as you said, an aoe flame cloak or something. Just like the ranger's Defensive Spikes. And near the end of my original post, I asked for feedback such as what stat effects the damage most. Strength could make it a much better dps skill, where as if it were effected by vitality it could make the tank seem slightly overpowered, dealing massive damage while still being able to maintain high hit points. So I think strength would be the best stat to balance this skill out, as it requires you to sacrifice some hp for the extra damage; as with all dps skills. What would your thoughts be on this idea?
Sasuke579 - Warrior Lv220 - Main
Smirk - Rogue Lv120 - Alternate
Payload - Mage lv175 - Alternate
World: Mabon
Clan: Novalis
Raid Strategist
--------------------------------
Nastystonze - Rogue Lv112
World: Danu

Re: New tank-based skill for warriors

#10
I apologize for the tangent. Yet Log Horizon pales in comparison to Sword Online, anime about a Tank who works so deep on his skill combinations that he actually creates a new skill, defying the logistics of the game. I can't go any further in explaining because I will spoil it for others, it is worth the watch. I tried to get into Log Horizon, yet Sword Online was so better constructed, i faded in my commitment in watching.
World: Danu
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