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Frenzy

Posted: Thu Mar 27, 2014 2:41 am
by Yumius
I don't know if this has been brought up before, but I am curious what kind of damage comes with frenzy. Is it raw damage that isn't resisted? Or does it go with the type of physical damage you're using? I am not noticing a big enough of a difference in damage for it to be similar to poison damage(Not resisted). But i don't think it adds enough for it to be adding physical damage.

Any answer from someone who has figured this out or from an otm staff member would be nice :D

Re: Frenzy

Posted: Thu Mar 27, 2014 12:30 pm
by dragonmighty2
It adds your damage,but i dont think it even add.

Re: Frenzy

Posted: Thu Mar 27, 2014 3:30 pm
by MyNumberBuild
^ wut
anyways its stacked dmg with ur current weapon bc the dmg can vary between weapons, and obviously it scales with strength.

Re: Frenzy

Posted: Fri Mar 28, 2014 1:24 am
by Loco cola
Adds attk and low dmg

Re: Frenzy

Posted: Fri Mar 28, 2014 3:10 am
by Yumius
I did some testing, and the damage added goes by your mainhand weapon, and I believe the strength of the weapon counts too. I tried my 50/40 frenzy with 1000 strength using my fists, and it added 1 damage. I have noticed that the damage varies by strength of the weapon but I think I should test it some more.

Re: Frenzy

Posted: Fri Mar 28, 2014 10:50 pm
by Criminal
I did some testing, and the damage added goes by your mainhand weapon, and I believe the strength of the weapon counts too. I tried my 50/40 frenzy with 1000 strength using my fists, and it added 1 damage. I have noticed that the damage varies by strength of the weapon but I think I should test it some more.
yes thats true ive already tested that, i believe that attack is also somehow differenet between weps, if i get over 1k attack on my normal wep, i get like 500-600 attack on my mount
i cant tell what type of dmg is that, if it would be any, i would only guess its a physical one

Re: Frenzy

Posted: Sat Mar 29, 2014 9:51 pm
by Sir Blaze333
This has been talked about in the past. My theory is it modifies your 'damage multiplier' which happens to be an equation on its own. It's basically a seperate multiplier to which physical damage is effected.