I think it's safe to say that nothing from this summer event benefits Mages or Druids, the only exception being the radiant helm which IMO isn't even that good compared to the crown of wizardry.
(yes I understand it's +300 hp and mp but that doesn't add to total focus like the crown does)
Lets face it at this point in the game there is still no equipment that helps a Mage be a better Mage or a Druid be a better Druid that can be obtained by killing a MOB.
The only way you can imporrove your Mage or Druid at the moment is:
1. Buy sigils
2. Buy a lux hp and mp ring (50k) a heroic ammy (200k) a book (200k) a crown (150k) and the two necks from scavenger lux (200k)
So in order to have a legit Mage in the game you need roughly 800k+ and with all the post about how hard it is to obtain gold you can now see why Mages complain a lot on forums because as of now a Mage is a RICH PERSONS CHARACTER.
So here us mages are struggling to lvl just for that 1 extra skill point to improve my skills damage, while Rouges, Rangers, and Warriors show up at 1 fight and obtain armor that is better then any other armor in the game.
To put it even more in a dumbed down explanation:
Before summer event everyone had the same options lux and scavenger lux:
Warriors: 7
Rouges: 6
Rangers: 8
Mages: 6
Druids: 6
(Ranking out of 1-10, 1 being the worst and 10 being the best )
Rangers have always had the upper hand in this game Bolas is such a stupid move I can't complain about it enough.
And warriors armor is redicoulus taking in that most warriors have 3k+ health
Now after this summer event has had plenty time to flood each server with items:
Warriors: 9
Rouges: 8
Rangers: 10
Mages: 6
Druids: 6
The warriors went up because now on top of having a sword that does 80+ slash damage they get legs and bp adding 200 fire damage not to mention if they have a blackthorn neck and a golden side arm potentially bringing them to upwards 530+ damage along with the greatest armor and hp in the game you can easily see why they went up in ranking.
Now for Rouges and Rangers the same can be said about them, mega increases to damage, once again bringing there damage to upwards of 530+
Now we get to Mages and Druids as stated earlier none of these drops help them in the slightest bit, I know there's new rings and necks and brackets ect... But when it comes to rings no Druid or Mage will sacrifice a +4-+5 skill ring for any of those rings as we only depend on our skills for kills and to switch out any of the others to increase our 50 wand/totum hit.
I can't stress it enough that OTM has covered warriors rangers and rouges in this last summer event, but nows the time to get us Druids and Mages caught up and if you ask me there's only one way to do it....
HEROIC GLOVES OF SPELLCASTING
Stats:
Armor: poop
Weight: 2
Skill: reduces spell cast time by 30%
Spells cost 30% less
Spell cool down time reduced 30%
Class requirement: Mage, Druid
Or seeing how every other class has now the possibility of having 500+ dmg...
HEROIC GLOVES OF SPELLCASTING
Stats:
Armor: poop
Weight: 2
Skills: Fire magic +500, ice magic +500
Nature magic +500
Class requirement: Druid, Mage
Why a class requirement?
Because RANGERS can use a spear and knuckle blades.
How idiotic is that?
Well I think I have given out the most thought out Mage rant in a while.
So for those of you that didn't read it all, basically every class has left us in the dust, and we need somehing soon, VERY soon...
Ty Ty
Dogma
Druids and Mages are being left in the other classes dust...
#1
Last edited by HoenheimOfLight on Mon Sep 17, 2012 3:25 pm, edited 1 time in total.
This is what happens when you challenge the better clan on sever.
Your ass shoots flames, literally your ass will shoot flames.
Your ass shoots flames, literally your ass will shoot flames.