Celtic Heroes

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Re: Druids and Mages are being left in the other classes dus

#43
I'm not quite sure why people are hating on the earthstone set. The earthstone set makes a world of difference for my Druid. The helm is great for all classes with the +500 hp +500 energy but the added +250 defense from boots and +500 defense from pants are awesome to help less interruptions of Druid heals. The only earthstone armor I don't use is gloves. Being a Druid we don't have much armor anyway so we aren't losing much armor with earthstone set but the nice thing is we Druids can always increase our armor with bark whereas rangers and rogues have no way to increase their armor when using earthstone so they are losing the most when it comes to armor. With earthstone I can easily solo 3-4 stars my level and higher. That being said I would like to see caster gloves for Druids and mages as everyone on the forum has already stated.
Druid 180+ Debinosuke
Rogue 150+ Kartier
Ranger 70 Kartier2
Mage 60 Kartier3
Warrior 35 Kartier4

Clan: Soulsignited
World: Crom

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Re: Druids and Mages are being left in the other classes dus

#44
I agree with some points and see others as plain whining. I think some players have the wrong mentality. If you are helping your group do more damage through lures then that is essentially damage you are doin or causing to happen. If a rogue is wearing earthstone bp and legs then he is doing moren damage making the boss die quicker for the whole group.

The issue is this game went from a solo game to a group based game and mages don't seem to enjoy the role OTM decided for them.

The +500 Fire Skill gloves seems a bit over piwered, after all we give up a few diff slots to get the extra damage you talked about.

The biggest thing i think the game needs to see is something like..

Heroic Gloves of Skill
Armor: 20
Weight: 3
Focus: 75
Mp Rejuv 10
When these gloves are equipped your skills recast time is reduced by 30%.
All classes.

Why all classes? Dps wise these wouldn't beat out gloves of haste, but they should be available as all dps related lux stuff is available to Druids/Mages. I could see a Tank possibly using.
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Re: Druids and Mages are being left in the other classes dus

#45
The gear suggestions are really good ideas.
Now, the big issue with earthstone and aggy drops is that only a very little minority of players in the whole game can get them (being high-level enough). This is OK, they worked for it and all. But it still means most players, and therefore mages, will never get a single piece of the thing.

What mages got wrong isn't that we don't like to benefit our group, it's that we don't see the point of casting 4 or 5 spells at the beginning of a fight and then stand there doing nothing but refreshing them every now and then. Now, since it benefits all players hitting, how would you like staying out as a dps rogue, dealing a hell of damage and knowing you won't have a chance at the drop while that mage over here who does nothing to help besides his lures, which as I said would be equally benefitable if he was out of the group, will get that chance ?
That, plus the fact we as a class have to rethink our very gameplay as soon as we do get the lures, which no other class has to.

Re: Druids and Mages are being left in the other classes dus

#47
I may be completely in left field here (seeing as I haven't really explored the mage role), but would a spell tome like lure of fire that puts a lure on all individuals inside the mages group be beneficial? I only skimmed most of the posts since the thread is so lenghty. I understand the drop issue is a problem - I admit, no idea how you can fix that. But.. I did see something regarding mages no longer getting kills in fights due to rogues and rangers high dps. My proposition.. Perhaps have any lure damage that a mage casts on another player be added to the mages damage instead of lets say the rogue who is lured damage? Like I said no idea if I am in left field on this, feel free to SMACK me down :D Just be gentle ;)
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Re: Druids and Mages are being left in the other classes dus

#48
Counting the lure bonus damage as the mage's would sure make me (and all mages) happy :)
But no, then it'd be really OP, even for pure damage mages.
The idea of putting lures on all group members, on the other hand, could be quite handy for leveling. Boss fights not so much of course.

A good proposition would be to tweak the lures to work on the player's whole group (I think wards work like that already, so just like that, see what i mean ?). And/Or, for more versatibility, maybe merging the six lures/wards into one or two (lure of elements and lure of steel, for exemple, and same for wards). That way we could really be able to choose between high lures or high damage, or an average hybrid of the two. And we would then be just as useful as a druid. Less required, but always nice to have at hand.

Then there's the matter of energy regen, but I think that at least is already being considered by the team. At least that's what admin said.

Re: Druids and Mages are being left in the other classes dus

#49
I may be completely in left field here (seeing as I haven't really explored the mage role), but would a spell tome like lure of fire that puts a lure on all individuals inside the mages group be beneficial? I only skimmed most of the posts since the thread is so lenghty. I understand the drop issue is a problem - I admit, no idea how you can fix that. But.. I did see something regarding mages no longer getting kills in fights due to rogues and rangers high dps. My proposition.. Perhaps have any lure damage that a mage casts on another player be added to the mages damage instead of lets say the rogue who is lured damage? Like I said no idea if I am in left field on this, feel free to SMACK me down :D Just be gentle ;)
Yes, the big deal with luring a leveling group is targeting. The mob Zerg in a good leveling group collapses down to a single footprint in many cases, making it impossible to target, and so impossible to lure. An AoE lure would be amazing, but I worry they would nerf the damage so much it would not be worth the points. I would like the lures to function as they are, but AoE. This would be amazing, but mot make the mage OP as a stand alone toon. Making it so we can cycle through hostile targets and even target another players target is essential to the development of the game in my opinion.
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Re: Druids and Mages are being left in the other classes dus

#50
Guppy is out to lunch.

Agreed Arcana. I have no problem helping my group or clan.

My idea of Support is helping blast the target as fast as possible. Not reading a book while everyone else does the heavy lifting.

Maybe people like Guppy must think we have an unlimited number of skill points.
You do realize if I put my points on Lures I will basically have nothing left to attack with.

End.

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