Counting the lure bonus damage as the mage's would sure make me (and all mages) happy
![Smile :)](./images/smilies/icon_e_smile.gif)
But no, then it'd be really OP, even for pure damage mages.
The idea of putting lures on all group members, on the other hand, could be quite handy for leveling. Boss fights not so much of course.
A good proposition would be to tweak the lures to work on the player's whole group (I think wards work like that already, so just like that, see what i mean ?). And/Or, for more versatibility, maybe merging the six lures/wards into one or two (lure of elements and lure of steel, for exemple, and same for wards). That way we could really be able to choose between high lures or high damage, or an average hybrid of the two. And we would then be just as useful as a druid. Less required, but always nice to have at hand.
Then there's the matter of energy regen, but I think that at least is already being considered by the team. At least that's what admin said.