I disagree, the primary problem is the class itself not the gear. Yes gear is mele focused but energy is the number one problem. Skills are the second. Gear is third.Admin, while I applaud you at your fast responses for forum issues.
I would like to gently remind again the core issue of the complaint is generally attributed to the current gear system whereby it simply favours Warriors, Rangers and Rogues mostly:
Lux shop: Heroic gloves 30% haste, 100/200 elemental damage per swing
Quest drop: Frozen weapon – Bane of Crom, Elemental resistance same for all classes
Mob drop: Godly charms
Summer Event: Radiant gear complete set of 300 fire damage per swing.
Yes, we do get some benefits such as mana regen and focus items but it is very mild compared to what the other classes are getting. This discrepancy will only grow larger with further updates till there is nothing left but a black hole. We understand the current game engine system doesn’t support gear improvements onto spells. But this has to be fixed rather sooner than later. Hence please make it yr top priority and also ensure better planning for upcoming gears to ensure fairness and consistency across all classes.
Thanks Admin for your time, consideration and effort for us casters.
Re: Mage skill tweaks in next patch
#21Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."