Celtic Heroes

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Re: Mage skill tweaks in next patch

#21
Admin, while I applaud you at your fast responses for forum issues.
I would like to gently remind again the core issue of the complaint is generally attributed to the current gear system whereby it simply favours Warriors, Rangers and Rogues mostly:

Lux shop: Heroic gloves 30% haste, 100/200 elemental damage per swing
Quest drop: Frozen weapon – Bane of Crom, Elemental resistance same for all classes
Mob drop: Godly charms
Summer Event: Radiant gear complete set of 300 fire damage per swing.

Yes, we do get some benefits such as mana regen and focus items but it is very mild compared to what the other classes are getting. This discrepancy will only grow larger with further updates till there is nothing left but a black hole. We understand the current game engine system doesn’t support gear improvements onto spells. But this has to be fixed rather sooner than later. Hence please make it yr top priority and also ensure better planning for upcoming gears to ensure fairness and consistency across all classes.

Thanks Admin for your time, consideration and effort for us casters.
I disagree, the primary problem is the class itself not the gear. Yes gear is mele focused but energy is the number one problem. Skills are the second. Gear is third.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
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Re: Mage skill tweaks in next patch

#22

I disagree, the primary problem is the class itself not the gear. Yes gear is mele focused but energy is the number one problem. Skills are the second. Gear is third.
Exactly. Although, energy regen tweaks would for as both the first and the third, as we should still get energy regen bossts from lux items, and maybe there will be some bonus added to more regular gear.

Re: Mage skill tweaks in next patch

#23

I disagree, the primary problem is the class itself not the gear. Yes gear is mele focused but energy is the number one problem. Skills are the second. Gear is third.
I tend to agree and disagree. I remembered back when update 3 was implemented, we had serious energy regen issues and it was resolved by lowering mana cost and increasing mana regen skills effectivness. i remembered commenting this is probably just a bandage solution and we were probably in lv100 back then. Now we face the same problem again at lv 150 and I reckon we will again face the same problem when we hit lv190. Not to mention I assume we will get even more fancier rings and braclets that will bring ice shands to perhaps lv 60 odd? Its just a big cycle over and over again with energy issues.

Having said that, reducing mana cost and increasing spell dmg is defintely something to cheer about. But again this is an easy fix to appease mages regarding energy and skill issues. If thats the case, the only joy mages will get is only in grind, grinding and even more grinding. The aim is only in getting more lvs for skill points to be more support/dps. There is no satisfaction and honestly any fun left from trying to complete game or event quest as it is always non caster oriented. This is what I meant with the word - blackhole.
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.

Lv 182+ Druid : Taranis

Re: Mage skill tweaks in next patch

#27
After playing so long for Mage.

I learnt:
Poor ppl loan few dollars.
Rich ppl loan few millions.

Seems other classes ( except druids?) stronger in gaining lvls
Like 1 2 3 4 5 6 7 8 9 10 in linear form
But mages is 1 2 3 4 5 5 6 6 6 6 7 7 6 6 5 5 4
Skewed downward.
Wtf!

Yup I do lov playing as Mage, just wtf!

I saw red username said tweaks on mages, but wtf!
Maybe need some wtf! Then mages get better?! Idk.
Wtf!
Admin said there would be some tweaking to the Mage in the next update. That means you'll have to wait for the UPDATE before we find out what has been done. Relax man, patience is rewarded. Besides, it's hard to understand you through all that incoherent babble about wtf. Just sayin'.........
Image

Re: Mage skill tweaks in next patch

#29
Hi
Idk what intention or objective to select mages as ur role playing ingame.

I played a lot a lot mmo games, but I lov Ch most is the graphic n I devices only based.

When I played all, yes ALL mom games, mages is the only ppl scared of when the mages
Launching the insane or nuke power based spell to them.
Yup the cool down in most mmo games on such nuke or cannon spell
Is long enuf, but once u get hit by it, mostly sure bye bye, unless u hv
Good , yes super good armor to withstand it, but just one u can withstand it, not twice.

From the fun experience, I chosen Mage in Ch.
But my intention or objective to choose it is the
Same, to train it as powerful as it can on high high lvls.
Good it allowed u to be support or watever, but I need high power!
But wtf is that Ch bully mages here:((((

The tweaks said it, improve in regen skill?! U need downgrade ur attack spell
To gain the benefit, but not me as sigil player.
And it also said increased dmg at high skill?! But the "increased" is subjective,
It may increased by 10 dmg or 10x dmg. But after playing sooo long,
Wat would u guess Ch will give mages the formula? Increased by 10 dmg or 10x dmg?!
The answer is predictable!

Thats y I frustuated, struggling here!
Wtf!
Your right, admin if you can kindly tell us what for the energy regen will be, or what the damage will be and the formula used for it, it'd really help.
I will occasionly browse the forums, but for the most part im done.

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Thank you everyone, for making this a special game.

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