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Re: Druids and Mages are being left in the other classes dus

#61
I haven't tried it yet as I have no Earthstone, but mdimarco seems to like it for the added heat damage. I am thinking about doing a melee/support hybrid following his melee build in the following way:
Max
Lure of fire. Cloak of fire. Incinerate. Energy shield.
These are mainly so I can rock the heat damage with h2h and blade of fire offhand.
Support comes in with my maxing other lures as I level and gain them.
Your thoughts? I already dove down the rabbit hole and bought about 400 energy sigils so regenis no problem for me. It seems that this build will allow me to solo or group with success.
Nice. Go high focus too as i'm sure your aware. I don't really think incinerate can pull the damage that firebolt can, but the less casting will help so you can swing more

I tried incinerate with no eshield and it was a disaster to try to cast it. That is why I moved to firebolt. However then I moved to eshield but kept firebolt. So incinerate may be pretty good with eshield since casting won't be a problem.

But you usually won't be able to keep 4 skills maxed and have more points as you move throughout the game since max skill level keeps rising.

With fire blade an fire helm you should beat any traditional build in dps. Let me know how it goes
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

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Re: Druids and Mages are being left in the other classes dus

#63
BONUS EXPLANATION FOR PEOPLE THAT ARE AS DUMB AS ROCKS:

Before summer event
Mages
Auto: 50 dmg
Firebolt: 750 dmg
Ice shards: 1250 dmg

Warriors
Auto: 500
Pummle: 750
Giants swing: 1250

NOW IT'S SUMMER EVENT AND ALL THE RADIANT ARMORES OUT

Mage
Auto: 250 (full radiant)
Fire bolt: 750
Ice shards: 1250

Warriors:
Auto: 800+ (full radiant)
Pummle: 750
Giants swing: 1250
(not to mention all the +'s to atk def health energy ect)

If you still don't see how the items are for the 3 classes that use auto I don't know what else I can do to help you. Adding 500 dmg to a Mage who most likely will have either nothing or next to nothing in str is a waste and not needed which is why the items that were released are for high auto attackers only.
You are only looking at comparing base damage. If you look at incremental damage, and plus the lures that you can cast for your class. The dmg bonus are fixed bonuses, so if a warrior / rogue / range gets the incremental damage, you get the same incremental too. Rogues prob has most to gain from their faster auto-damage, and rangers with Rapid.

Much of the heavier damage is done via skills too, and when most melee classes put on more energy regen to cast skills, they lose dmg. But on the other hand, when mages put on more regen, they do not lose as much damage and has lures to their advantage too.

You get a lot more if not equal to gain from the Radiant equipments. Likewise there are plenty of equipment from Radiant that would benefit you.

1. Health / Energy Bracelet +250 and evasion. IF you need the energy or health. All classes can benefit
2. Radiant Helmet - All classes can benefit.
3. Radiant Gloves - All classes can benefit. Like it or not, you would auto-attack with your mage despite the lower dmg, and the bonus helps! Your incremental dmg with Radiant is the same as all classses.
4. Radiant BP / Radiant Greaves - All classes can benefit. Warriors tank probably would not wear both as they will lose significant amount of armor and you cannot solely depend on Defence.
5. Radiant Birch Ring - All classes can benefit from it. Esp so when you solo. There are a few top mages on the server that wears 2x Birches now.
6. Radiant Necklace - Dmg is fixed. All classes benefits the same way.
7. Radiant Boots - All classes can benefit from it.
8. Radiant Willow Ring - All classes can benefit from it.

It all comes down to choice of equipments and how you play it. The Radiant and other new equipment opens up new options. It almost seems to be you just have a preference on how you wish to play the game or your mage. The game is not about getting the kill. It is obvious what the top 2 classes are with regards to taking kills in group. Like all classes, you can't have it all - in the same way that a warrior even in full DPS build can never outrank a Rogue / Ranger in DPS. You can be the highest DPS (If you choose to be) within your class, but highest DPS does not only mean about dealing the highest skill dmg or the highest auto-dmg. No point if you can't hit your target or land your skill.

I'm not a mage or druid, but isnt spellcasting time reduced when your use "lighter" weapons? in similar ways that affects melee classes already?
Vegebeard (Warrior) on CROM
Vindonnus (Ranger) on CROM
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Retired Ex-Leader of Seed and player of CROM
Once a SEED, Forever a SEED

Re: Druids and Mages are being left in the other classes dus

#64

I'm not a mage or druid, but isnt spellcasting time reduced when your use "lighter" weapons? in similar ways that affects melee classes already?
No. I believe the weight of the weapon only affects melee based skills, and that is what should be expected. If a Warrior wants to bash someone with his/her shield, we can understand that the weight of a shield would change the time it takes him/her to move his/her arm.

The weight of a totem or wand, however, does not change how fast I can think of and say "Abaracadabara."

I think part of the problem is that all classes use these things called "skills," but it might be easier if you think of the melee classes using "skills," and the casters using "spells."
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Dersu of Herne
lvl 135+ Druid (Double Helix Build)
Clan Infection... of the Britannians family of clans.

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