Sorta tangent to the OP's but does our melee attack interrupt our own casting?
Not sure if this is a lag issue or animation but I try to time my Touch right after getting hit, and I've seen it stop midway because my Druid hit the enemy.
Before update 3 you used to be able to perform a autoattack exploit and double-click the auto attack at key times to get an extra swing. I didn't even know about this until I saw my first duels in beta in CH and a few people were obviously exploiting it. OTM disabled this effect so people couldn't keep doing it. Was one of the funny, "beta douches helped us make a better game" moments.
You own attack shouldn't interupt you but I do try to cast after my attack lands, it maximizes your dps.
Yr attack does not interrupt your nature touch, it does however causes further delay but it really depends on what is your goal.
If yr running out of health soon and healing is priority, yr auto attack will initate when you get interrupted once and will continute to do so with every interruption. Hence delaying every potential sec of nature touch/embrace.
If you can afford to wait, it will be like TeaW whereby u cast N.T after a wack to maximizes yr damage output.
It can also be used as a breaking system to stop the constant interruptions. (Interrupted 3 times in a row, auto attack once, cast another spell and try to N.T again)
So yea, really depends on the situation. Like for me I always turn off auto attack when i am fighting fast attk mobs to get every sec possible on N.T
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.
Lv 182+ Druid : Taranis