Celtic Heroes

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Re: Did the Mage tweaks help you?

#11
Has anyone figured out--or can you tell us, Admin--how precisely Sacrifice was improved? "Improved effectiveness" is a bit vague.

I don't use e-boost anymore (need those points elsewhere), but I do use Sacrifice, particularly in long boss fights. I used it in several fights last night, but did not really see any difference. I don't have a lot of points in it, tbh, so that could be the problem.

How was Sacrifice improved?
LongCool: 190+ mage
lcthief: 170+ rogue
lcwitchy: 85+ druid
World: Lugh
Proud General of Clan Aftermath

Re: Did the Mage tweaks help you?

#12
I think its a start. My biggest conplaint in the mage class is consistency of your skill hits. My firebolt does from 500 to 250 on one star mob same level as me, and ice shards 300 to 1100. I can work around energy issue, but I cannot work around such a drastic fluctuation of skill hits
DR Derp of Donn
Meh

Re: Did the Mage tweaks help you?

#13
Thank You Admin. I really appreciate your response. However, :-) is their a time table on these changes otherwise its all smoke and mirrors.

As a mage who didn't go melee mage ( I don't have all the gear to do it). Its great you upped some percentages but they really don't make a difference.

We have a finite number of skill points. And as you know YOU HAVE TO PUT at least 50% to 100% into the skill for it to be effective depending on which mob your attacking.

I have . . . .

LVL 126
30/30 ice shards
30/30 lure of ice
30/30 fire bolt (even at maxed points, with the half lure of fire, does low damage.)
15/30 lure of fire
24/30 energy shield which gives me 1016 added HP. (With the crappy armor you give us I MUST PUT POINTS INTO ENERGY SHIELD) I tried for Radiant, but everyone on here calls it whining. Okay then.

In OW without 30/30 lure of ice and lure of fire, my mage hits for crap damage.

So where the hell can I put points into sacrifice or energy boost?? If I had a choice my next skill to choose from would be CLOAK OF FIRE.
And if I do put points into sacrifice or energy boost, my attack skills get neutered. And mages don't have the gear to compensate for that huge loss in attack damage.

I've tried multiple builds with book of alts. Thank you for making us purchase those by the way. More $$$ for you guys. :)

I have to cast my E-Shield then wait till my Sigils kick in (30 seconds) till energy is full BEFORE I can attack, otherwise I'm dead meat. Due to lack of armor, you should have increased e-shield also.

THIS GAME IS BASED ON DPS SUPERIORITY. Mages don't even come close. Yes Mages are great for PVP (due to eshield) but who gives a crap. That doesn't help your clan kill a boss.

- - - - - - - - - - - -

These are all the spells I have. So you can see most of them I don't even use.

Recuperate
Bandage Wounds
Fire Bolt
Cloak Of Fire
Lure Of Fire
Lure Of Ice
Ice Shards
Energy Shield
Energy Well
Meditate
Energy Boost
Firestorm
Incinerate
Freeze
Lure Of Magic
Lure Of Soldiers
Lure Of Giants.

Out of 17 I only use 5 of them. Rest are useless. Oops except for Cloak Of Fire. But no points to be able to put into that.
Last edited by Tony_Lam on Thu Oct 11, 2012 7:38 pm, edited 3 times in total.

Re: Did the Mage tweaks help you?

#14
Has anyone figured out--or can you tell us, Admin--how precisely Sacrifice was improved? "Improved effectiveness" is a bit vague.

How was Sacrifice improved?
As far as I can tell, you get more energy per health point used. Previously, you get less energy (pt per pt) for every hp used by skill.
World: Rhiannon

Re: Did the Mage tweaks help you?

#15
I have never put any points into any of the energy gaining/ehealing spells, and have opted to pay money on energy sigils instead. Not ideal, and I am aware that my clan might actually benefit if I had more points into these skills. But then again, I have no idea at all whether they have low energy or not anyway, there is no way of knowing unless they tell me. But putting points into these spells will make fire bolt and ice shards much weaker than they are already.

My eshield doesn’t last long enough (or is strong enough) and the cool down is too slow, before many mobs are killed. While having such low life, a mediocre eshield ability, and weak attacks, the life of a mage is pretty rubbish to say the least.

When the shield is down, my mage is dead within seconds, this game doesn’t allow effective kiting, my mage can’t run around to escape hits, once mobs lock on to him, they inflict damage, even if they are not stuck to him toe-to-toe, mages have no other spells in their arsenal to help them stay alive longer. It can be incredibly frustrating.

And yes, I agree the range of damage my mage inflicts is so variable, I’ve seen my fire bolt range from 180 to 600 odd. I shouldn’t be hitting mobs my own level with such low attacks, it’s maxed at 25/25.

The other problem as I see it is with lure fire and lure ice, and that fact that it is a necessity to put a lot of points in these skills to try and boost, my fire-bolt/ice shards. I would have thought that lure spells would only be required for certain circumstances when you know that you are going against a creature with a high resistance to fire/ice. it seems that every mob has extremely high resistance.

Re: Did the Mage tweaks help you?

#16
And yes, I agree the range of damage my mage inflicts is so variable, I’ve seen my fire bolt range from 180 to 600 odd. I shouldn’t be hitting mobs my own level with such low attacks, it’s maxed at 25/25.
I concur.

Even with maxed lure of ice, the hit differences per shot are laughable. Should be more consistent. That is when its not freaking EVADED!!!!!

Re: Did the Mage tweaks help you?

#17
We are not going to make massive changes all in one patch - more we are going to be making whatever improvements are needed over time so we can assess the impact of the changes. Right now we have basically boosted mage damage by 20% because you can cast your damage skills 20% faster, and to compensate for the greater energy useage, the energy boost and sacrifice skills have been significantly improved.
First of all thank you for the love. I am happy with the DPS improvement. i can now solo a mournful soul at level 108 which I could not do before. But I still have to take a nap afterwards.

The energy fix barely made a dent.
Sacrifice only gives 10% more energy than the heal it uses.
Max boost is only 40, it should be 400.

Ive said it before sacrifice should be the same formula as natures touch
Boost should be the same formula as natures embrace.

Just look at all the mages over level 120 and see how many sigils they use, hundreds not 40. This is per tick recovery.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Did the Mage tweaks help you?

#18
Just look at all the mages over level 120 and see how many sigils they use, hundreds not 40. This is per tick recovery.
I'm only level 90 and I have close to 400 sigils. I honestly don't see how non sigil mages get by. The conspiracy theorist in me says that is the point, and as such, the energy issue will never be changed.
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Re: Did the Mage tweaks help you?

#19
Just look at all the mages over level 120 and see how many sigils they use, hundreds not 40. This is per tick recovery.
I'm only level 90 and I have close to 400 sigils. I honestly don't see how non sigil mages get by. The conspiracy theorist in me says that is the point, and as such, the energy issue will never be changed.
I have 20 sigils? Ish, lol.

It's a pain, lemme tell you that much and I've thought of switching mains soooo many times, but I put too much effort in this guy why do it. I have to take a little nap after nearly EVERY 2* mob, and thats telling you something.

I appreciate the love admin, glad your looking into it, main thing to improve is basically E-support, and dps for mages.

Do that, and we'll love you forever.
I will occasionly browse the forums, but for the most part im done.

If you wish to contact me, please feel free to message, as my E-mail is hooked up with the messages :D

Thank you everyone, for making this a special game.

Re: Did the Mage tweaks help you?

#20
[\rant]

In answer to the question... NO! I still have an energy problem and i still have trouble out dpsing a warrior at my same level with full focus. I have put 30/30 points for energy boost and it barely helps. It should be like 200 or 300 per tick and not some tiny amount like 85. That may work for druids but certainly not for me. And even WITH the TINY amount of energy i get with MAXED energy boost, I get interrupted so much that by the time i can cast it i would be already dead. What's up with that?! Where did this idea come from that we need a spell to FIX energy regen? Why not just increase natural regen during battle so we can actually cause damage and HELP. If this is just a SMALL patch then I really hope to god that any major patch in the future will hold these things in mind and actually save the Mage race from going completly extinct!

[/rant]
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