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Knucks for all classes...

#1
I haven't reached a high level yet with any of my characters but I have read many posts in the forums that praise the effectiveness of knuckle blades. So far there are only a few knucks out there and those can only be used by the melee classes. This makes sense but I think it would be a nice option to introduce a set of knucks that can be used by mages and druids. Maybe have one that has a focus requirement and adds a bonus to focus while doing a small amount of magic damage with the native piercing damage. Or have several that add a bonus to the various skills druids and mages use. Each class can learn and rank up the h2h skill; it would be great if each class could use the h2h skill as well. Please forgive me if there already are knucks that can be used by all of the classes. I have been told that warriors, rogues and rangers are the only ones that can use them.
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Re: Knucks for all classes...

#3
Mages and druids can get main hand book fra Aggra drop.
Mhm. But from aggra. Aggra. That guy is tough to kill. Only the Top Clan in mabon have killed it. And only they have those drops.
So we need something a bit easier to get. Something weaker, but not too shabby.
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Re: Knucks for all classes...

#4
I haven't reached a high level yet with any of my characters but I have read many posts in the forums that praise the effectiveness of knuckle blades. So far there are only a few knucks out there and those can only be used by the melee classes. This makes sense but I think it would be a nice option to introduce a set of knucks that can be used by mages and druids. Maybe have one that has a focus requirement and adds a bonus to focus while doing a small amount of magic damage with the native piercing damage. Or have several that add a bonus to the various skills druids and mages use. Each class can learn and rank up the h2h skill; it would be great if each class could use the h2h skill as well. Please forgive me if there already are knucks that can be used by all of the classes. I have been told that warriors, rogues and rangers are the only ones that can use them.
+1

And make "any class" weapons come under novelty ability
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Re: Knucks for all classes...

#5
I haven't reached a high level yet with any of my characters but I have read many posts in the forums that praise the effectiveness of knuckle blades. So far there are only a few knucks out there and those can only be used by the melee classes. This makes sense but I think it would be a nice option to introduce a set of knucks that can be used by mages and druids. Maybe have one that has a focus requirement and adds a bonus to focus while doing a small amount of magic damage with the native piercing damage. Or have several that add a bonus to the various skills druids and mages use. Each class can learn and rank up the h2h skill; it would be great if each class could use the h2h skill as well. Please forgive me if there already are knucks that can be used by all of the classes. I have been told that warriors, rogues and rangers are the only ones that can use them.
+1

And make "any class" weapons come under novelty ability

Well knuckes should go to hand /hand all classes can learn it
Spear should be learn by all classes.
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: Knucks for all classes...

#7
I agree why not let warriors have natures touch and mages giant swing and 500 armor bp? WHY not! -.-
Ashley A - Mabon - Novalis - 222 - Mage
Azona - Mabon - Novalis - 209 - Druid
0x15 - Mabon - Novalis - 216 - Rogue

Allymia - Epona - 220 - Rogue
Fire Mage - Epona - 220 - Mage

Aethinry Donn - Belenus - 221 - Warrior
Dakara - Belenus - 200 - Mage

Re: Knucks for all classes...

#8
I have an idea

Let's get rid of classes all together , why bother with classes if we are just gonna mush em all up anyways.

Donk, am I wrong or didn't you recently make a post saying stop being noobs and keep classes doing there own job re warriors tanking Druids healing and such.

Communal weapons goes against that completely
Indeed I did make that post about keeping classes separate.
I did that because all I have seen lately is all classes wanting huge damage, huge healing and huge defense.

As far as the all class weapons go, even if my novelty was maxed I could do little to no damage with something like my war bow, to use it is a novelty to me as a warrior so it would just be a nice way of training said ability.

I don't think I have opted anything to ask for a change to what the 5 classes should be used for in game.

Edit/added most classes are closing in (unfairly) on the damage dealt by rogues.
I see druids getting kills over warriors, when they should be healing them.
I see mages going dps and not cloaking the tank.
I see warriors trying not to tank by taunting.
Etc etc etc etc etc.
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Re: Knucks for all classes...

#9
Provide warrior with an effective ranged attack ?

Look novelty does real damage and based on other equipment it can be decent dps , you want a super fast bow with minimal damage magnified by a ton of pierce gear or other multiplying gear .

Just yesterday a clanny got kill on obelisk while leveling his novelty. Not saying it's equal n dps to our dps classes but giving warriors a bow that can be skilled up just mushes the classes further. Also warrior has enough damn weapon choices , it seems greedy !
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Re: Knucks for all classes...

#10
Provide warrior with an effective ranged attack ?

Look novelty does real damage and based on other equipment it can be decent dps , you want a super fast bow with minimal damage magnified by a ton of pierce gear or other multiplying gear .

Just yesterday a clanny got kill on obelisk while leveling his novelty. Not saying it's equal n dps to our dps classes but giving warriors a bow that can be skilled up just mushes the classes further. Also warrior has enough damn weapon choices , it seems greedy !
I do it for fun, personally no warrior should fight with a bow, but we are given a bow. With full novelty the war bow does no damage at all.
Just like a anger shouldn't use knuckles and spears, they are rangers after all.
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

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