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Re: Finally my ultimate Mage build

#11
Whoa whoa whoa sigils work WHEN UR IN BATTLE?! Kill me -._
No, they dont.

But as Freeze stops the mob, your able to step back for a tick and completly regen however much your sigils and lux can do.
I will occasionly browse the forums, but for the most part im done.

If you wish to contact me, please feel free to message, as my E-mail is hooked up with the messages :D

Thank you everyone, for making this a special game.

Re: Finally my ultimate Mage build

#12
Master wand stats are +50 focus +3 ice shards.
I use freeze for my sigils this way if for some reason I can't kill the mob or another mob comes up from behind I can kill 1st mob freeze mob and gain full hp and mp.
But ice lure I would still not use if I got rid of freeze as I don't see a point in having two lures maxed as ice has only 1 dmg spell.
I was the first Mage to have freeze as a main skill
So without he lure shards hits high enough to warrant the energy cost? I ask because I have 9 skill points to spend and am trying to decide to put into shards or incinerate.
Personally I would do 8 shards 3 ice lure (since each already has one in it) instead of 10 incinerate.

incinerate isn't really good.

And duh ice lure is very important if your using shards no matter how many points you have in shards. Its a balance between shards and ice lure to get max damage above shards itself.

Ie 20 in shards and 5 in ice lure would outdamage 25 in shards on almost any monster.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Finally my ultimate Mage build

#13
I'm pretty sure caliban used freeze before you but either way you can log out in certain spots to make sure your fighting only one monster at a time so freeze isn't needed.

And on bosses and group leveling freeze is useless. You will wish you had the 30 in ice lure. Your shards will likely DOUBLE in damage, and even more on bosses...
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Finally my ultimate Mage build

#14
Master wand stats are +50 focus +3 ice shards.
I use freeze for my sigils this way if for some reason I can't kill the mob or another mob comes up from behind I can kill 1st mob freeze mob and gain full hp and mp.
But ice lure I would still not use if I got rid of freeze as I don't see a point in having two lures maxed as ice has only 1 dmg spell.
I was the first Mage to have freeze as a main skill
So without he lure shards hits high enough to warrant the energy cost? I ask because I have 9 skill points to spend and am trying to decide to put into shards or incinerate.
Personally I would do 8 shards 3 ice lure (since each already has one in it) instead of 10 incinerate.

incinerate isn't really good.

And duh ice lure is very important if your using shards no matter how many points you have in shards. Its a balance between shards and ice lure to get max damage above shards itself.

Ie 20 in shards and 5 in ice lure would outdamage 25 in shards on almost any monster.
While I wouldn't necessarily question you, the admin had stated the recent patch would Increased the Focus component power of Incinerate by 66%. I should have structured my question better to include this nugget of information.
What I wondered was, given my lure of fire is already 25/25, would I be better served by putting my 9 skill points into incinerate as opposed to lure of ice and ice shards.
I don't want to know which does the most outright damage as I would believe shards would be the victor(over the 20 seconds that incinerate will work). I am more interested in the damage per energy point results. While I appreciate the tweaks in the latest patch, I fear if I put those points into shards I'll run into serious energy issues given its cast cost.
Having said that, if the damage per energy point value is greater going with ice spells so be it. That's what I'll do. Thanks again to mdimarco, Papi, and the rest of you that lift the convienent fog over our game.
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Re: Finally my ultimate Mage build

#17
Its sort of like, with the amount of stat points you do have, you can only choose one side or the other - fire or ice? because to have both, meaning all of those skills maxed, plus ice lure and incinerate, I think is too much. it would be far more effective to just go with one, and then start to put points into the other.

For example, if I chose fire, than I would have maxed (30/30): Lure of Fire, Incinerate, Firebolt, Cloak of Fire. All of these skills are based on fire damage and are made more effective with the fire lure. already with these skills we are talking around level 120+ you will be finished maxing everything. So, saying you level even further, to 150, then you should probably just upgrade either Freeze or Ice Shards, depending on what skill you really think suits your play style.

Helping you choose between one or the other is hugely influenced by your playing style - this means what skills YOU like best, and the skills that you think you can use most effectivley. So, if you would rather have a build where you have freeze (causing vulerability) and ice shards, ice lure, and still having room for possibly fire lure and firebolt (ot fire lure and cloak, whatever) by the time you hit 150, fine. But the availabilty of fire skills (there are I think 4 main fire skills and only 3 ice) increases your dps to a much greater extent. This also means you can have a little mix of both, so if you like cloak, but you also like the vulnerability that freeze gives you, go ahead and put some points into cloak while going all out making those ice skills.

I hope this has been quite helpful to all you mages out there. :)

Postscript: I know, couple of important skills I forgot to mention - Sacrifice, Energy Shield - again, play style people! In terms of skills, do whatever suits you best! It will work, beleive me, I have tried it on both my mage and low level druid, both have been complemented for excellency.
-Morrigan-
Cronic, 143 Mage
Ninjastar, 127 Rouge
TheDarkSide, 67 Druid

Tada gan iarracht.

Re: Finally my ultimate Mage build

#20
Its sort of like, with the amount of stat points you do have, you can only choose one side or the other - fire or ice? because to have both, meaning all of those skills maxed, plus ice lure and incinerate, I think is too much. it would be far more effective to just go with one, and then start to put points into the other.
Simply not true. When I was on trees (fire vulnerable) I switched from an all fire build to dropping incinerate for a mix of shards and ice lure. Even on trees, I killed much faster :).

However that was before these patches

And Crews:

I heard about the incinerate tweak as well. However it is hard to know how much exactly the damage would go up without testing it. But we do have some good focus equations in the mage forum to search for so you can probably calculate it.

But shards has also been getting boosted and in my experience even splitting points between shards and ice lure is better than incinerate. And also until lvl 120 you don't want to have more than about 15 points in fire lure. Sorry if I told you different before.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

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