Celtic Heroes

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Re: The Roaming Boss *Evil Face*

#11
" eventually grew tired of Sunclaw, hatchlings after a short while "

Must be nice. I wouldnt know. Obviously the bosses stats would be adjusted accordingly to the level range of the players. I bet alot of the newer and lower level players would love to get "tired" of killing bosses. As it is though, they never get the chance. Its no wonder there are so few people on each server, there is no incintive to stay in this game as a new player, espcecially when they are shunned and KS'd by the senior players. Since the higher level players wont refrain from killing anything and everything the only solution is for OTM to create level ranges on the bosses to allow everyone to have fun and participate. 8-)
Last edited by Stinky on Fri Oct 26, 2012 9:27 pm, edited 1 time in total.
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Stinkypants of Taranis
The fallen star clan, www.thefallenstarclan.blogspot.com

A knight is sworn to valor His heart knows only virtue His blade defends the helpless His might upholds the weak His word speaks only truth His wrath undoes the wicked.

Re: The Roaming Boss *Evil Face*

#12
" eventually grew tired of Sunclaw, hatchlings after a short while "

Must be nice. I wouldnt know. Obviously the bosses stats would be adjusted accordingly to the level range of the players. I bet alot of the newer and lower level players would love to get "tired" of killing bosses. As it is though, they never get the chance. Its no wonder there are so few people on each server, there is no incintive to stay in this game as a new player, espcecially when they are shunned and KS'd by the senior players. Since the higher level players wont refrain from killing anything and everything the only solution is for OTM to create level ranges on the bosses to allow everyone to have fun and participate. 8-)

To assume that there are no new players because higher lvls hog all the bosses up is nuts,to say the least. In fact it's quite the opposite indeed. If the had been a lvl requirement to kill a boss then a higher level couldn't have helped me kill the bosses I needed to complete the cata quest. Which in turn led me to wanna strive and be great at this game even more. I thought to myself how wonderful it would be to return the favor. So I went and bought plat out leveled him by 25 levels and help him occasionally from time to time.

Now if there had been a level lock on these bosses than I probally would of deleted app. Why? Well because I tend to be a little more on the hardcore side if I play a game. Meaning I'm a bosser. Love nothing more than melting a bosses face.

Had I of not gotten my first taste of action there I might not Of spent the money I have on elixers and energy sigals like I have to level so fast. And all this is coming from a guy that's been playing 5-1/2 weeks so far. So it's coming not only the new guys, but the high levels mouth at same time.

Also would like to point out I'm also In one of those boss hoggin clans. We have no problem letting some of the newer player join in for some fun times on some of the easier stuff. Maybe they just treat newer player on your server like that. Everyone over here has been real friendly and helpful with this new players and others that I've seen a lot.
Druid-185+ Server-Rosmerta Clan-Forever "Believe none of what you hear,and half of what you see."

Re: The Roaming Boss *Evil Face*

#13
-1 to the Level Range post.. Does no good because most high levels have alts in every range. They could still "monopolize" regardless. Best let all high levels get bored with the lower bosses.

+1 to the Random Spawn post. Would add variety to the game. Even I got bored killing the dragons over and over. I prefer force spawns by wiping an entire map if necessary. It would indeed stop clans from monopolizing on bosses. It would give lesser clans all the more time to get enough hits in that they could not be ksed.

+1 to the Unlimited Aggro/Range post.. That would be baller if these mobs could hold aggro accross all of lirs. Currently it is far too easy to figure out how to kill every boss. People can easily step in and out of aggro range to regen. Unlimited aggro would make a very unique twist on things. If someone was worried about a clan stealing the boss, they could in essence constantly move the boss from place to place as they fight it. A constantly changing position which would make it very difficult to track.

Good ideas, though it is far too late for anything like this to be in the Halloween Patch. Maybe shoot for Xmas patch.
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Re: The Roaming Boss *Evil Face*

#14
@Daruma, on a world with only 1 top clan?

Over the summer event we had 3 top clans, 1 with more dps than the other 2. The 1 clan with more dps got it 9/10ths of the time when it changed to a timed spawn. Before that it was pretty equally spread between the clans. A mix of spawn points and/or a random spawn timer is needed.
RAPIDx - 225 Rogue
Rhiannon GameChanger

———————————
Some Guy - 220 Rogue
Epona Prodigy

Re: The Roaming Boss *Evil Face*

#16
Moving bosses doesn't seem like a bad idea. I can picture Aggragoth roaming around the Otherworld. :lol:
I think standard bosses should stay as they are, but event bosses in different spawn points I think would be cool :)
RAPIDx - 225 Rogue
Rhiannon GameChanger

———————————
Some Guy - 220 Rogue
Epona Prodigy

Re: The Roaming Boss *Evil Face*

#17
Moving bosses doesn't seem like a bad idea. I can picture Aggragoth roaming around the Otherworld. :lol:
I think standard bosses should stay as they are, but event bosses in different spawn points I think would be cool :)
Puts a little challenge into it :) me gusta,

Better thang having people pop in a set timer for a specific boss. This time, people actually have to move around and (GASP) do work! :O
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Re: The Roaming Boss *Evil Face*

#18
Moving bosses doesn't seem like a bad idea. I can picture Aggragoth roaming around the Otherworld. :lol:
I think standard bosses should stay as they are, but event bosses in different spawn points I think would be cool :)
What's the difference, lol?

+1 to aggra spawning by the red eyes, or anywhere else in OW :D
World: Rhiannon

Re: The Roaming Boss *Evil Face*

#20
I don't c what the big deal with this is. All i see is a bunch of cry babies, complaining about not getting boss kills. In lugh sunclaw was camped by the lower lvls. So was the lvl 50 90 and 140. Each lvl range was camped by there lvl. Yea the higher lvls killed the lower lvl dragons to, but for example i gave away prolly 10 full sets of lvl 50 and sunclaw armor. So really stop *** about it. This is a forum for GENERAL DISSCUSION not *** and crying DISSCUSION.
Thoro
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