Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: The kill of the game

#41
well it will be tested in beta before the live game so im hoping it doesnt make it past the beta stage
I hope so to since it kills all competition for bossing. Also if we really think about it there is kind of a target lock system in place since a boss cant be ksed if a group dealt past 50% of the health unless members dc and losses their damage.

Re: The kill of the game

#42
The biggest problem with the wait and see method is that this will probably be embedded deep into the code which will prevent a quick remove and will probably have to wait for another update which could take months of living with a system nobody likes. This in the end makes the game miserable for those who don't like it and quit during the time i takes to fix it.

Also like some people are thinking lets just see how they do it may be good but most likely wont be.

With the target lock u remove the need for more dps since a warrior and a few druids will be able to hold every boss. Even now one tank and 3 druids can hold all bosses except for aggargoth. So whats going to happen when a small group never lets others into the group and hoards drops since they dont really need the others in the group anymore except to help speed it up. Withou the fear of ksing more smaller groups will show up and cause more complaining on the forums probably mostly from ppl complaining about ksing right now.
Yey no more super clans running server and making rules
16 boxer!! All Seeing One
Owner of 6 camos,2 broom of dooms,white carpet , 2011 HP pendant
First to take Necro down!!!

Re: The kill of the game

#44
I enjoyed reading the pages of posts here, by the same 5 people, arguing the same point over, and over, and over to completely dismiss the idea of target lock rather than trying to provide constructive feedback to IMPROVE it.

First of all, Target lock can be optimised to allow for competition, but still prevent KSing. A simple adjustment would be to change it such that, the boss only locks onto the group that deals the first 10-15% of damage, so its not instant lock, but at the same time, you dont have to worry about being ksed after uve spent a very long time killing the boss and wasting alot of time and idols. So 2 groups get ready at the boss, both attack, the superior group will do the first 10% of damage and take the target. Now if this group outdmged the other group because they are a bunch of rogues with no organisation, they will fail, and the other group will get the lock. If they are an organised group, like the first, then they will succeed deservingly. More importanly, this will also prevent 2-3 rangers from bolasing and dominating the boss till theyr group arrives, because they still need to deal a fair amount of damage to take the lock.

Second of all, even if the above idea is not implemented, bosses can be adjusted to require organisation, DPS and good tanking to be killed. And so you will always have reasons to LVL more, and train your rogues. How? its already been done, bosses that use healing skills, cannot be taken down with ONE tank and a bunch of druids, because they need to be interrupted with a rogue, and there needs to be significant DPS to outdmg the heals. So your argument, that lvling will not be necessary anymore, or rogues and DPS will not be important, is complete bs, bosses can easily be made more difficult so that one tank and druid cant take it down alone, and boss area damage skills will prevent tanks and druids from easily holding up a boss till their group arrives.

Finally, introducing target lock does not mean ALL BOSSES will have target lock, and ffa will be completely removed. It is very possible to introduce Free For All Zones where everyone can attack regardless of the lock and take the kill, Or FFA bosses. Now this ensures, important bosses that drop quest items cannot be ksed while, other bosses like vanity bosses that drop vanity items as an example (possible future idea), still have that element of competition that players want.

All in all, your above arguments against target lock, are unconstructive and lack knowledge about the way Target lock even works. Stop whinging, get used to it, and you'll thank admin later when its introduced and runs for a few weeks.
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Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger


Aeon
Taranis

Re: The kill of the game

#45
Well what bosses are the issue atm stonevale bosses , otw bosses, red bosses , event bosses?

I mean target lock is a quick fix , the formula on how kills are reward is the problem, I hear examples here about lavalord but the problem is more about stonevale bosses or red bosses , meaning group of players lvl 90 getting ks by single players lvl 140+ thats the issue they tank it they idol it. But the other player uses the system to win the kill ,


Some kind of target lock after 35% of the kill is ok but then again what about special event bosses , the problem is not high end bosses the problem is growing players lvl 80+ loosing the kills to higher lvl players thats the issue , at this moment a low lvl clan cna be deal up to 40% if the kill and can be ks by a heavy dps 150 lvl player and that situation is went i said is a ks . But a lower clan begining to hit less then 15%. Is not ks .

For me ks is when pure dps use other clan players tanking for the kill . If two clans start a same time is clean competition .
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: The kill of the game

#46
For me ks is when pure dps use other clan players tanking for the kill . If two clans start a same time is clean competition .
How can you avoid ks when there is pure DPS players, if the current system allows it? How can you prevent pure DPS unfair ksing while allowing very fair CLEAN competition in the CURRENT system? You can't. I agree CLEAN competition should be allowed, which is why the 10-15% first damage system works, because if two groups are present, the better group will win, without ksing. However, if a pure DPS group tries to attack, they will get the LOCK, but they wont be able to finish the boss off, because they have no druids/ organisation - and then the aggro will switch to the organised group, and they will get the reward and kill deservingly.

Plus i said, admin can always introduce some FFA bosses, or FFA zones, so ksing is removed for most bosses, but competition is still present for some bosses. I honestly think its a much better system than what is currently present, because atleast, it is flexible, you can adjust it, to allow BOTH types of gameplay, Clans vs Clans and Clans Vs Game.
lvl 90 getting ks by single players lvl 140+ thats the issue they tank it they idol it


Again, the current system, does not prevent this from happening, i.e. high lvl players ksing lower lvled groups on low level bosses. So why argue AGAINST Target Lock, Because atleast with Target lock, lower leveled groups CAN still get a chance at the kill, without having to worry about lvl 140s ksing them. All they have to do is arrive at the boss early, get organised and deal 10% damage first.
at this moment a low lvl clan cna be deal up to 40% if the kill and can be ks by a heavy dps 150 lvl player


Again, the current system cannot prevent that, which is why its a problem, but with Target lock, once the lower leveld group has engaged the boss or dealt the first 10% which is quick, they wont have to worry about being ksed anymore.

Not sure if your arguing FOR or AGAINST target lock, but your points have just shown more reason to introduce target lock and abandon the current system, which has no solutions for any of the problems you mentioned.
____________________________________________________________________________________
____________________________________________________________________________________
Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger


Aeon
Taranis

Re: The kill of the game

#47
For me ks is when pure dps use other clan players tanking for the kill . If two clans start a same time is clean competition .
How can you avoid ks when there is pure DPS players, if the current system allows it? How can you prevent pure DPS unfair ksing while allowing very fair CLEAN competition in the CURRENT system? You can't. I agree CLEAN competition should be allowed, which is why the 10-15% first damage system works, because if two groups are present, the better group will win, without ksing. However, if a pure DPS group tries to attack, they will get the LOCK, but they wont be able to finish the boss off, because they have no druids/ organisation - and then the aggro will switch to the organised group, and they will get the reward and kill deservingly.

Plus i said, admin can always introduce some FFA bosses, or FFA zones, so ksing is removed for most bosses, but competition is still present for some bosses. I honestly think its a much better system than what is currently present, because atleast, it is flexible, you can adjust it, to allow BOTH types of gameplay, Clans vs Clans and Clans Vs Game.
lvl 90 getting ks by single players lvl 140+ thats the issue they tank it they idol it


Again, the current system, does not prevent this from happening, i.e. high lvl players ksing lower lvled groups on low level bosses. So why argue AGAINST Target Lock, Because atleast with Target lock, lower leveled groups CAN still get a chance at the kill, without having to worry about lvl 140s ksing them. All they have to do is arrive at the boss early, get organised and deal 10% damage first.
at this moment a low lvl clan cna be deal up to 40% if the kill and can be ks by a heavy dps 150 lvl player


Again, the current system cannot prevent that, which is why its a problem, but with Target lock, once the lower leveld group has engaged the boss or dealt the first 10% which is quick, they wont have to worry about being ksed anymore.

Not sure if your arguing FOR or AGAINST target lock, but your points have just shown more reason to introduce target lock and abandon the current system, which has no solutions for any of the problems you mentioned.

Im for helping the growing clans players , but a target lock will only benefit well organize clans, platinun users, multidevices players and elite clans
what are the odds of a lvl 90 party not getting wipeout from anyboss at stonevale / redbosses so for the ones ou trying to protect is meaningless , the problem like you said is the system more variables got be take in consideration not just locking the target.

Variables like ;
Amount of ppl in the party hitting 8 ppl cant get ks by 1
Lvl of the mob and lvl of the party hitting ( 8 ppl lvl 90 can be ks at mob lvl 90 by a few high lvls) with 25%
Damage taken by party .
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: The kill of the game

#48
I think it's bs how all of you always write about the players that support this game by spending bla bla bla. Everyone that plays this game deserves a say, not just because they buy plat or don't.

What I don't understand is how people complain that OTM doesn't edit the game towards the plat buyers liking. The same people also complain that OTM are 'cash cows' and are just doing everything to boost their income. (editor: Try to say that your "Cash Cow's" now! OTM has shown they carte about the game rather than the bottom line) Imo y'all should make your mind up and get off their back.

I'm not sure how this will turn out but I don't think the current drop-distribution method is right (more dps wins). I'm hoping it's for the best and I'm atleast willing to give it a shot. If I don't like it when it's out, I'll be sure to let you know :D
Haha YES. BLRD is right on.

Plus, this will bring MORE competition since the Big Brother clan of every world can't just stroll up and dominate every kill. Top clan can't be everywhere and this will give other clans a chance to lock it before Big Brother shows up.

This is the right way to go to make this game a fun place and not a gang-land.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: The kill of the game

#49
I think it's bs how all of you always write about the players that support this game by spending bla bla bla. Everyone that plays this game deserves a say, not just because they buy plat or don't.

What I don't understand is how people complain that OTM doesn't edit the game towards the plat buyers liking. The same people also complain that OTM are 'cash cows' and are just doing everything to boost their income. (editor: Try to say that your "Cash Cow's" now! OTM has shown they carte about the game rather than the bottom line) Imo y'all should make your mind up and get off their back.

I'm not sure how this will turn out but I don't think the current drop-distribution method is right (more dps wins). I'm hoping it's for the best and I'm atleast willing to give it a shot. If I don't like it when it's out, I'll be sure to let you know :D
Haha YES. BLRD is right on.

Plus, this will bring MORE competition since the Big Brother clan of every world can't just stroll up and dominate every kill. Top clan can't be everywhere and this will give other clans a chance to lock it before Big Brother shows up.

This is the right way to go to make this game a fun place and not a gang-land.
I hope you guys are right. By the way, in Rhiannon, it seems that the top two clans are everywhere all the time. :D
Image

Re: The kill of the game

#50
I think it's bs how all of you always write about the players that support this game by spending bla bla bla. Everyone that plays this game deserves a say, not just because they buy plat or don't.

What I don't understand is how people complain that OTM doesn't edit the game towards the plat buyers liking. The same people also complain that OTM are 'cash cows' and are just doing everything to boost their income. (editor: Try to say that your "Cash Cow's" now! OTM has shown they carte about the game rather than the bottom line) Imo y'all should make your mind up and get off their back.

I'm not sure how this will turn out but I don't think the current drop-distribution method is right (more dps wins). I'm hoping it's for the best and I'm atleast willing to give it a shot. If I don't like it when it's out, I'll be sure to let you know :D
Haha YES. BLRD is right on.

Plus, this will bring MORE competition since the Big Brother clan of every world can't just stroll up and dominate every kill. Top clan can't be everywhere and this will give other clans a chance to lock it before Big Brother shows up.

This is the right way to go to make this game a fun place and not a gang-land.
I hope you guys are right. By the way, in Rhiannon, it seems that the top two clans are everywhere all the time. :D

Think about it this way.

NOW:

big brother hits first. No chance of any other clan getting it. Big brother gets the kill.

#3 clan hits first. Big borther shows up. Big brother gets the kill.

FUTURE:

big brother hits first. Big brother gets the kill.

#3 clan hits first. Big brother shows up. #3 clan gets the kill.

Make sense now?
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

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