Celtic Heroes

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Re: Mages OP in arena

#42
Sit by the camp fire my children and let me spin ye a tale.

There once was a mighty dragon name "Ythair." He who controlled Ythair ruled the world, as the legend told.

Those pesky Mages sitting atop their high tower on the highest peak of the world thought "if we controlled Ythair we could be rich beyond our wildest dreams."

So the Mage guild picked their best mage. He was a spry and powerful foe.

His ranking among Mages was "Master Archmage". His PvP Ranking. He could kill rogues, rangers and warriors with but a thought.

Master Archmage: "I accept this challenge and will defeat Ythair."

Scene Change: Lirs Grotto.

Ythair: is sleeping in the meadow.

Master Archmage: "come hither, ye foul beast. Bow before your Master Archmage"

Ythair: looks up with one eye open.
Blasts the mage, incinerating him with one fiery breath of fire.

And the sad tale ends on how Mages fair in the real world.

Re: Mages OP in arena

#43
Sit by the camp fire my children and let me spin ye a tale.

There once was a mighty dragon name "Ythair." He who controlled Ythair ruled the world, as the legend told.

Those pesky Mages sitting atop their high tower on the highest peak of the world thought "if we controlled Ythair we could be rich beyond our wildest dreams."

So the Mage guild picked their best mage. He was a spry and powerful foe.

His ranking among Mages was "Master Archmage". His PvP Ranking. He could kill rogues, rangers and warriors with but a thought.

Master Archmage: "I accept this challenge and will defeat Ythair."

Scene Change: Lirs Grotto.

Ythair: is sleeping in the meadow.

Master Archmage: "come hither, ye foul beast. Bow before your Master Archmage"

Ythair: looks up with one eye open.
Blasts the mage, incinerating him with one fiery breath of fire.

And the sad tale ends on how Mages fair in the real world.
+1
Zagic lvl 185 mage
Zhealer lvl 100 druid
Zrute lvl 94 warrior
Zologolas lvl 82 ranger
Zhief lvl 57 rouge
clan Wolfgang
world mabon

Re: Mages OP in arena

#45
What has been forgotten here is that mages are a one-time burst class in pvp. Yeah, we can hit for over 2500 if we can get both spells cast.
On the other hand, both lures and shards are interruptible, and with the cooldown of shards, you're pretty much stuck for 5 sec just prying your shield will hold. A rogue, while fragile, can evade the spells, resist some of their damage, and reply with devastating melee AND skills. Now, i agree, they may have to survive the initial burst first. But it's possible, and possibly more than you'd think if you have enough of those new abilities.

I'd say, it's pretty balanced.
Mages one-hit, but then if one spell misses (or gets interrupted) they're dead meat.
Rogues are fragile but with their evasion and then their speedy attacks they can interrupt spellcasting and keep it that way.
Warriors do lower damage but can survive the initial burst with a decent amount of health left.
Rangers have rapid shot to interrupt, and quick heal.
Druids have some spells that deal dameg, but more importantly heals.

To me, while it seems druids and rogues might be the weakest, their weakness doesn't mean they'll automatically lose every fight. Just they will have a harder time when they can't manage to get tin the combat. But then they're unstoppable (Heck, i lost more than once against a lower level druid because of the heals ; never lost to a lower rogue but that's mainly because i don't come across many of them).
Anyway, since pvp and pve use the same skills, modifying a class in one will affect how it plays the other. Mages are already the weakest class in pve, we'd like to get our chance to shine somewhere, tyvm.

Re: Mages OP in arena

#46
Wtf!

How weak r u setting ur character to suit pvp!

Lmao!

Nvm, I gonna make lvl 1 character into herna n duel u.

U auto 1 hit 400?! 500dmg?! Then defeat me.

Then I will post here Ranger? Warrior? OP!
Wahahahahhahahahhahahahhha
Enough with the idiotic comments.
Server: Herne
Clan: ResUrgeNs
Class:.......Druid...................Ranger
Character: Superman8977.....Luminous
Level:.......212.....................215

Re: Mages OP in arena

#47
looking at this post it seems its a bit unfair because druids get their embrace lowered down which again seems pretty unfair as for a mage can hit 1000+? kinda crazy lol but my point here is why should druids be the only ones who get their skills lowered down ( like natures embrace)
World: Lugh
Clan: Pegasus
Rob155: 225 Warrior
Robsranger: 226 Ranger
Robtherogue: 190 Locker

Re: Mages OP in arena

#48
looking at this post it seems its a bit unfair because druids get their embrace lowered down which again seems pretty unfair as for a mage can hit 1000+? kinda crazy lol but my point here is why should druids be the only ones who get their skills lowered down ( like natures embrace)
Because if a druid was embracing 250 a tick, there would be no way to kill them.... Literally lol

Just strangling vines, strangling roots, and step back and heal :) voila victory

Also guess what????!! I'm assuming this would happen, and im probably wrong, but now the druids will realize how annoying it is WHEN PEOPLE ASSUME things.
I will occasionly browse the forums, but for the most part im done.

If you wish to contact me, please feel free to message, as my E-mail is hooked up with the messages :D

Thank you everyone, for making this a special game.

Re: Mages OP in arena

#49
What has been forgotten here is that mages are a one-time burst class in pvp. Yeah, we can hit for over 2500 if we can get both spells cast.
On the other hand, both lures and shards are interruptible, and with the cooldown of shards, you're pretty much stuck for 5 sec just prying your shield will hold. A rogue, while fragile, can evade the spells, resist some of their damage, and reply with devastating melee AND skills. Now, i agree, they may have to survive the initial burst first. But it's possible, and possibly more than you'd think if you have enough of those new abilities.

I'd say, it's pretty balanced.
Mages one-hit, but then if one spell misses (or gets interrupted) they're dead meat.
Rogues are fragile but with their evasion and then their speedy attacks they can interrupt spellcasting and keep it that way.
Warriors do lower damage but can survive the initial burst with a decent amount of health left.
Rangers have rapid shot to interrupt, and quick heal.
Druids have some spells that deal dameg, but more importantly heals.

To me, while it seems druids and rogues might be the weakest, their weakness doesn't mean they'll automatically lose every fight. Just they will have a harder time when they can't manage to get tin the combat. But then they're unstoppable (Heck, i lost more than once against a lower level druid because of the heals ; never lost to a lower rogue but that's mainly because i don't come across many of them).
Anyway, since pvp and pve use the same skills, modifying a class in one will affect how it plays the other. Mages are already the weakest class in pve, we'd like to get our chance to shine somewhere, tyvm.

Wait do you double shield? Whenever I double shielded no other class even stood a chance (besides mabye a bolas ranger)
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Mages OP in arena

#50
Admin should just make inter-world competitions such as top 10 warriors, mages, etc, maybe even for certain level brackets. Then if one class seems to win 1 on 1 duels a LOT more often at the same level you will see what class needs balance in PVP. Eventually PVP WILL be a big part of this game I think, esp when bosses get put into the arena.
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