Body/item recovery
Gold loss
Exp penalty
Death timer
Debuffing effects
Item loss
All are widely used methods on penalizing a player for death and I think this game would gain a bit more depth if one were to be implemented. I personally favor the exp loss like how they had in everquest, players could potentially lose a level if they died too often. A run speed penalty to prevent leystone run backs would be interesting to see tested.
Please share your thoughts. I know most will not like this because it's a negative addition, but please consider overall game mechanics and how you think fights are supposed to be conducted (like a few rangers duoing major bosses and running back from leystones)
I like that idea personally, anyone else like it?I believe that will make dying over and over to a boss mean something. What about my suggestion of spring of life nullifying this death penalty?
We can do something like this in the update that works as follows:
when you die a status effect is added that has no effect and lasts e.g. 2 minutes
if you die again while this is active, the status effect increases in power and reduces max health and energy slightly
if you die again while the status effect is active, the power is increased
if the effect times out after 2 minutes it disappears regardless of the power it was set to
so basically it will be a very minor death penalty but means there will be a very slight meaning to dying
it will go through beta testing so we can test it out then and see if it's a good addition to the game