Ever played any other MMO's? Because every single one of them have class balance issues. Other games have even more issues than this one in regards to the inequality of different classes.Kinda stupid to he honest....
Snce all of you are comparing to other MMO's, other MMO's that actually do have death penalty dont have completly unbalanced classes.
You want a death penalty? Fix the classes first...
Re: In game Death penalty *admin response, give feedback
#92I'm not sure if you're being sarcastic. I think you are a smart MMO player based on your other posts.So true... "you mean you're going to make it that I can't kill bosses by using 25 idols because I have 700 focus and 50 vitality? Well if you do that then I'll quit"so... just about every other mmorpg out there has death penalty, and when ch decides they might implement one everyone rages... makes me question whether anyone actually knows what they are talking about
Not everyone should be entitled to a boss kill because they want to pay for it and they have gimped characters. People still need to play the right way.
It's like saying a one team is the winner of the World Series every year because they have a $250 million payroll and it doesnt matter if the baseball players in the team suck.
Last edited by Aileron on Sun Nov 11, 2012 5:06 am, edited 1 time in total.
Re: In game Death penalty *admin response, give feedback
#93he started this thread so i dont think he was being sarcastic, he was supporting me
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out
Re: In game Death penalty *admin response, give feedback
#94Yeah I get it now, sorry. It was an example of a rage quote.he started this thread so i dont think he was being sarcastic, he was supporting me
This thread has gone on long enough, all we know for sure is that OTM is open to putting some sort of death penalty and players who like challenging games shouldn't really be so against it.
Re: In game Death penalty *admin response, give feedback
#95Yes I agree admin and I agree that spring of life should nullify it.I like that idea personally, anyone else like it?I believe that will make dying over and over to a boss mean something. What about my suggestion of spring of life nullifying this death penalty?
We can do something like this in the update that works as follows:
when you die a status effect is added that has no effect and lasts e.g. 2 minutes
if you die again while this is active, the status effect increases in power and reduces max health and energy slightly
if you die again while the status effect is active, the power is increased
if the effect times out after 2 minutes it disappears regardless of the power it was set to
so basically it will be a very minor death penalty but means there will be a very slight meaning to dying
it will go through beta testing so we can test it out then and see if it's a good addition to the game
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!
Wiki: http://www.wisdomunderground.com/wiki
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!
Wiki: http://www.wisdomunderground.com/wiki
Re: In game Death penalty *admin response, give feedback
#96That made me chuckle yes pigman, I had your back on that one.Yeah I get it now, sorry. It was an example of a rage quote.he started this thread so i dont think he was being sarcastic, he was supporting me
This thread has gone on long enough, all we know for sure is that OTM is open to putting some sort of death penalty and players who like challenging games shouldn't really be so against it.
I agree about the post, admin has responded and we have plenty of constructive feedback for the developers to get a feel for how they want to work it out, if they even decide to implement a death penalty system. I've enjoyed watching this game evolve from the beginning and I have the utmost faith in our developers to continue producing a quality game that will endure on its unique platform.
P.S. Aileron - I also think highly of your perspective as a dedicated MMO player. Though we don't always agree, I still enjoy your topics and posts; it's nice that we have a community of players that consistently provide well thought out feedback and offer in depth opinions of current or pending content. It is players such as yourself, and the other serious posters, that have truely contributed to this games evolution and turned it from something I like into something I love. Kudos to you and the others like you whom I always see active on forums writing paragraphs instead of just popping in to say "that's stupid" lol
Re: In game Death penalty *admin response, give feedback
#97Well if you consider the types of play, a debuff while dying during a boss fight is no different than loosing your buff if you die in a boss fight. In both cases a druids res would prevent the loss. In both cases there is a tracking counter that has to be coded. Multiple deaths stacking debuffs vs multiple kills stacking buffs. They really are the same solution. And yes bosses cause more deaths. The main reason I prefer the life bonus is because the game is hard enough as it is. We don't need to be nerfed more, especially non-tank classes who die more often.The idea has merit but it's not fair to all classes. Rogues die a lot on Quake bosses, tanks die a lot if you don't have enough healers. Others can just logout when they get aggro.Well instead of a stick how about a carrot?
Don't create a death penalty but instead create a life bonus. For every kill your level you get a +1% bonus to xp and gold and ability training. IF you can stay alive for 100 kills your level then you get +100% on everything. No credit for things lower level than you. Death means a restart.
The down side is that PVP will be empty if it resets your kill count.
You are just thinking of normal xp grinding, and I don't think it's such a special achievement not to die from normal mobs. If you die more than once every 2 minutes on normal mobs, then you are fighting way over your head. Admin's idea is easier to implement also.
I prefer carrots to sticks.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."
Re: In game Death penalty *admin response, give feedback
#98there is a little flaw, firstly why would they gain exp loss when dying, for example: if they just lvled then they cant loose any exp...if so will they loose a lvl...secondly, if you have no gold when you die how are you going to implicate the gold loss, you need to think your ideas through a little more. personally i think its a rubbish idea because if your lvl 1-10 and your trying to lvl but you really need this weapon from say dustwither and you die and die and die...then that wouldnt be fair would it and again if you die and loose exp then it would be even harder to lvl people will get bored of the game and quit the game, personally i think ch is unique and should stay like that, high lvls...probably wouldnt mind but the low lvls...probably would minds the game has its natural structure..i used to play runescape...i didnt like the lag or death penalty where your stuff is left where you died, thats why i love ch, it gives the game a hard perspective but it really is easy as longs as its unique and easy to follow, i woudnt mind if you didnt write so long talk with the quest people tho
Re: In game Death penalty *admin response, give feedback
#99i dont might the idea of target lock, get rid of people accusing people of ksing, maybe alternative to death penalty would be you do less damage then before or somethingI understand those that are against this. People don't like change, especially change that makes things more difficult.
What should be noted is the fact that in 2 and 1/2 days this topic has generated 700 views and had tons of fired of up responses either for or against it. These numbers attest to how relevant this topic is.
I think even those that are against it at least realize that it's something this game lacks. I wish those that have been so adamantly opposing a penalty would suggest alternatives to this issue rather then just continue repeating that the game is fine the way it is. The same people that are against it now will be crying about the way the system works when the update that introduces target locking comes out. How about we solve that issue now before it becomes an issue. They'll just threaten to quit the game then when it's a problem and demand it to be fixed for their continued play.
MMO's aren't meant to be completed at a pace where you die every minute and continue a successful fight. Something needs to be done to remove that capability from the game. Those arguing that it's too easy to die in this game may have a fair point but that doesn't mean we shouldn't implement DP, you guys need to suggest ways for admin to make the game more survivable of the content is really that unbalanced. Otherwise, stat your character correctly and play the role in your group!
Re: In game Death penalty *admin response, give feedback
#100Yes.. but who rezzes the rez druid? Or do I just count on always having a debuff? Seems a bit unfair because I can't rez myself :|In both cases a druids res would prevent the loss.