Celtic Heroes

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Re: In game Death penalty *admin response, give feedback

#111
I like your outside the box approach to revamping SoL but I absolutely abhor gathering quests.
Tis' true, I could buy the required items of of lower level players that are actively grinding in the content that produces whatever items are needed. I'd rather not see this mechanic seep into spell casting. Crafting is allegedly right around the corner and will introduce a similar element. Imagine if they turned SoL into a recourse consuming spell... The next logical step would be other skills, right? So now imagine having to collect fire wisp essences as a Mage in order to cast your fireball at max damage. That is essentially what you're suggesting, right? Or did I miss the bus all together?
Nope, you got it right. And it would stink to do this for essential skills like fireball, sharp shot, shield bash, sneaky, etc... This would not work, and wouldnt make sense, for most skills that are in the game right now. Although it may make sense if OTM wanted to put in new skills that use this. But if it would work for any existing skills, SoL may be one of them.

And you are correct that this may become redundant with crafting coming soon. We will just have to see what crafting will have to offer. I was just offering this as an alternative so that we could have a powerful spell in our arsenal, that people wouldn't complain about being overpowered. Grinding and gathering stinks, but I would rather have more quests instead of sitting around saying "I'm bored".

That all being said, I'm kind of on the fence on this approach because I can see it from both sides.
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Re: In game Death penalty *admin response, give feedback

#112
I understand those that are against this. People don't like change, especially change that makes things more difficult.

What should be noted is the fact that in 2 and 1/2 days this topic has generated 700 views and had tons of fired of up responses either for or against it. These numbers attest to how relevant this topic is.

I think even those that are against it at least realize that it's something this game lacks. I wish those that have been so adamantly opposing a penalty would suggest alternatives to this issue rather then just continue repeating that the game is fine the way it is. The same people that are against it now will be crying about the way the system works when the update that introduces target locking comes out. How about we solve that issue now before it becomes an issue. They'll just threaten to quit the game then when it's a problem and demand it to be fixed for their continued play.

MMO's aren't meant to be completed at a pace where you die every minute and continue a successful fight. Something needs to be done to remove that capability from the game. Those arguing that it's too easy to die in this game may have a fair point but that doesn't mean we shouldn't implement DP, you guys need to suggest ways for admin to make the game more survivable of the content is really that unbalanced. Otherwise, stat your character correctly and play the role in your group!
I'm sorry but this post literally makes me want to punch you in the face. Am I the only one that sees how stupid this idea is?
World: Mabon

Rogue 164
Druid 74
Ranger 130
Warrior 94
Mage 88

Re: In game Death penalty *admin response, give feedback

#113
I'm sorry but this post literally makes me want to punch you in the face. Am I the only one that sees how stupid this idea is?
Apology accepted.
No, you're not the only one who thinks this idea is stupid. Hence the 12 pages of back and forth constructive feedback which I'm sure you've read none of. Thank you for your lovely contribution, you sure know how to effectively convey your arguments.

Re: In game Death penalty *admin response, give feedback

#115
I'm sorry but this post literally makes me want to punch you in the face. Am I the only one that sees how stupid this idea is?
Apology accepted.
No, you're not the only one who thinks this idea is stupid. Hence the 12 pages of back and forth constructive feedback which I'm sure you've read none of. Thank you for your lovely contribution, you sure know how to effectively convey your arguments.
Actually. I did read it, all 12 pages. I can't understand players that want to make the game harder. Yes fixing bugs is very important but to make the game harder for everyone just cause your bored? No. You can go away now. Go play a different game where you can find more of a challenge. I like how you're always complaining about whiners and "noobs" who want the game to be easier when your doing the same thing asking for the game to be harder.. Believe it or not the vast majority of players are "noobs". You should know that by now especially since you are obviously an experienced MMORPG player. Please don't force your hunger for a challenge on the rest of the player base.. Most players don't find the game as easy as you do.

P.S. I honestly don't think that OTM rewards plat buyers ENOUGH. They are the ones paying the bills yet most changes made to the game are to make it harder so the plat buyers don't find the game boring. It's almost as if OTM is assuming EVERYONE has sigils and and unlimited supply of res idols and pots. Which is not true at all. Btw I wouldn't consider myself a plat buyer. I've only spent about $50 on plat.
World: Mabon

Rogue 164
Druid 74
Ranger 130
Warrior 94
Mage 88

Re: In game Death penalty *admin response, give feedback

#117
Actually. I did read it, all 12 pages.
Awesome! This second try at responding is much more intuitive than your first. I appreciate you putting some actual effort into your response this time. It is much more revealing and opens a dialouge for us to respond intelligently. What's the point of reading all those posts (which takes a while) just to leave a one line comment that makes you sound ignorant?
I can't understand players that want to make the game harder. Yes fixing bugs is very important but to make the game harder for everyone just cause your bored? No.
First, I'm not bored. I'm thouroughtly enjoying all the new content and have yet to complete everything. The players who got to level 150 during the double exp week are the ones who claim boredom. This suggestion has nothing to do with making our game less boring. Second, by making the game harder you mean removing a players ability to blindly run into death over and over again without conseqeunce. At least that's what I assume you mean since that is the resounding issue that has been addressed within this thread. A player dies once trying to see if he can solo a four star... He gets a small debuff
To his stats that last for just a minute or two (as admin suggested)... That player has some choices:
A) wait for the debuff to fade while soloing other mobs (still possible with only a slight debuff) and then retry the four star mob (hopefully with a different strategy or with some friends/support)
B) run head first into the same mob with the debuff still active almost certainly leading to another death and yet another debuff (slightly stronger debuff than the first) and repeat this until they decide the game is dumb
C) REALIZE they aren't yet strong enough to complete that particular set of content and return to whatever area they had previously found success in.

The first and the last are reasonably logical conclusions for any self respecting gamer to come to. Option B sounds like an idiot, and I'm not interested in arguments that cater to that kind of gamer. If they're that idiotic about a death penalty then they are the sort of player that's going to eventually quit anyway as soon as he encounters an obstacle. Frankly, we may as well weed those players out early on and save everyone the headache.
You can go away now. Go play a different game where you can find more of a challenge.
No
I like how you're always complaining about whiners and "noobs" who want the game to be easier when your doing the same thing asking for the game to be harder.
I implore you... Correction... I challenge you to find one single post of mine that has ever made such a claim. You may as well not bother looking, because there aren't any; yet, you say I "always" do such things. I'm not that sort of forum user. I admit that there are forums users who are like that. You may be confusing me with somebody else, so benefit of the doubt goes to you.
In rebuttal, It's my opinion that adding depth/strategy and making the game harder are two different things. Making the game harder, as an example, would be for the admins to say "people are killing aggragoth way too easily these days, and we did not intend for his battles to be won so easily. As a result, we've decide to make him 'harder' by doubling all his damage." to give the game more strategy/depth they may conclude that players are completing the fights so easily because the fight
Is so short. So as a direct result they double his hitpoints instead of his damage. This makes the fight last twice as long which introduces new challenges such as managing healer energy more effectively. That's probably a terrible example, if somebody else can help me out on that one I'd appreciate it.
Believe it or not the vast majority of players are "noobs". You should know that by now especially since you are obviously an experienced MMORPG player. Please don't force your hunger for a challenge on the rest of the player base.. Most players don't find the game as easy as you do.
I don't consider myself to be out of the "noob" category to be honest with you. I'm an expert at multiboxing, not at the game. I learn stuff everytime I log in. When my clan calls that a boss is up, I'm the guy that has to ask "where is that?"
I'm not forcing anything onto anyone. I've made a suggestion for the community to mull over in their heads and provide feedback. Based on that feedback the administrators will do whatever they want to with it. I don't know, nor do I pretend to know how the administrators make decisions. I've made dozens of suggestions and I can't think of one that has been implemented. I continue to suggest things because I love this game and when I see what I interpret to be an issue, I point it out. Sometimes it gets shot down in flames, sometimes people love it. Either way, I feel that I've contributed even if I am made to look like a fool.

P.S. I honestly don't think that OTM rewards plat buyers ENOUGH. They are the ones paying the bills yet most changes made to the game are to make it harder so the plat buyers don't find the game boring. It's almost as if OTM is assuming EVERYONE has sigils and and unlimited supply of res idols and pots. Which is not true at all.
Wait... What? I'm either misreading, or that statement contradicts itself. You don't think they reward plat buyers enough? Then you go into how they do it too much without considering non-plat buyers? I feel as tho I must be misinterpreting your statement.
Btw I wouldn't consider myself a plat buyer. I've only spent about $50 on plat.
You're a plat buyer, lol. Let me reword your sentence for you.
"Btw I wouldn't consider myself to be a prostitute. I've only made about $50 sleeping with strangers for money"

Re: In game Death penalty *admin response, give feedback

#120
Lol, but tyrant.... Why would you care if a death penalty was added?? You have 5 devices, and 5 druids....

Are you just ticked off at people who constantly idol bosses? Cause idoling bosses helps the money come in for OTM
I will occasionly browse the forums, but for the most part im done.

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Thank you everyone, for making this a special game.

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