I meant xp profitable. I'll edit to clarify.mdimarco wrote:
2. Soloing is too easy and profitable. Leveling should be challenging and require a group for serious leveling and dungeoning. Boosting group xp again would be a good first step. Mob placement needs to be like those humanoids in otherworld in more cases and areas like that should be more profitable in xp.
I can see this, in other players. I don't have this problem, as it takes me several minutes to kill a 3-star mob due to my support skill point allocation, but i see well geared DPS classes mow through mobs like a hot knife through butter. If mobs were harder I'd be more in demand for training groups as a healer. I don't know if i agree with profitable, though. The game culture has really evolved into not so much 'luxury items, but more like 'really expensive end-game required items'
Re: State of the game: What's wrong
#21Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
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Wiki: http://www.wisdomunderground.com/wiki
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!

Wiki: http://www.wisdomunderground.com/wiki