OK, had to double check to make sure I was reading the poster name correctly lol, as I thought you were Marco.It was never about the use of the exp elixer, that's a whole separate issue. The crux of the issue is a triad of conditions and encompasses multiple aspects of what's 'broken'.... it wasn't the lix that allowed that rogue (in my case, it was a DPS warrior) to decimate the wisps. It's the lux gear s/he was wearing, lol.
1) luxury gear like regen items and insanely powerful weapons are commonplace, with a little discretionary income spent. This speaks to the 2-class system, The Haves and Have-Nots that was outlined in the original post.
2) mobs die very quickly and at not much cost to the solo player, with a small monetary investment to buy the luxury items described in #1. Still possible without real money spent, but less likely and requires having a previous high level character to funnel gold down. Either way, low enemy difficulty offers little incentive to group until well into Otherworld.
3) there are simply not enough mobs to 'go around' for everyone.
Fix #1, and it's a level playing field, negating #'s 2 and 3. Soloing is less appealing due to inefficiency.
Fix #2 and solo super geared players can't kill on an endless streak, making grouping much more appealing. Diminishes the impact of #3.
EDIT: Fix #2 and it lessens the dramatic effect of #1, further encouraging grouping.
Fix#3 and it doesn't matter if #'2 exists.
Pt#1: How exactly do you fix this, and again I ask, what is a "level playing field"? I come from a monthly/subscription model MMO back ground. Even with Absolutely No RMTs, there is still no level playing field. Someone who plays 60-80 hours a week will simply be more powerful than someone who plays 6-8 hours a week; and IMO as it should be.
Pt#2: I will hazard a guess at this point that you haven't been a low level/new player in a while. Either that, or the magnitude of change you're talking about is Much bigger than what I'm thinking. Without a friend who loaned me 70K to help by my first lux (heroic ammy), and a great clan that geared me with most of the Warden stuff, those eyes in OW would have been Much Much harder for my ranger (first one to get there) than it is for my mage (2nd), who now has the "backing" of said ranger. If it's an issue of magnitude, then I go back to the issue of "not what's wrong with the game, but of a totally different game". I simply don't believe CH, as it is without a Major revision, cannot support a more group centric play style. I shudder to think of the hours wasted shouting just to get in a group just so I can level. Can't do that if Im logging on for 20 mins for a quick play.
Pt#3: Agreed.