+1from my point of view:
1. Two class system. Everyone paying something reasonable like $5 a month and on equal ground is the #1 most important foundation for a game. To allow kids and broke people to play you could have them pay the fee in game-gold. And if they can't pay so they can't play, they could play a minigame to harvest things or something for other players which goes straight to the auction house to make gold to pay the monthly fee so they can play again.
The cold hard fact is; this current 2 class system puts unreasonable pressure on people to keep up, people get burned out, and they leave.
2. Soloing is too easy and xp lucrative. Leveling should be challenging and require a group for serious leveling and dungeoning. Boosting group xp again would be a good first step. Mob placement needs to be like those humanoids in otherworld in more cases and areas like that should be more profitable in xp.
Soloing
Excellent troll, sir.too easy
And if they wern't broken would there be skill balance? And its a very small MMO, of course you are going to have serious meta-strategy, but it spreads out over time when you start getting 25 and 30 point skills.3. Lack of skill balance. Simply put; if more skills were usable there would be incentive to make an alt since it would be different from everone else. Most skills are broken, only a few select ones for each class are usable making uniqueness almost impossible for serious playing.
4. Lack of class balance. OTM knows this, enough said. The mage tweak was superficial and it made low level mages too strong while balancing high levels.
Its because of the number of servers. if you moved everyone into 3-5 worlds the game would be always packed. I still think HUB locations like lirs and tavern should be a universal location and then when you leave you enter a world, like danu for example. Two birds with one stone.5. Lack of social gathering places inside zones. Shale river is a decent place in this regard. In OTW there is no kinda common meeting place inside the zone. Highshore used to be a hub in lirs, but definatly not anymore. Tavern failed as a hub. Social aspect is incredibly important in an MMO and it is definatley lacking in this game.
6. Lack of server density. Either because of low player retention due to above reasons, not enough marketing, or too many servers. It needs to be more player dense.
That's a little mean, don't you think?I want to keep my list reasonably short and focused as to not overwhelm OTM but to help them focus.