I'm going to go through my list of things that I believe need to be addressed or discussed. In no particular order:
-Crafting. I might have let it hide in the back of my mind, or even slip past my train of thought a few times prior to the update. There are NUMEROUS unsueable items. The biggest category I've found is hides. The reason I'm bringing this up now is because there are still hides being dropped like candy on new monsters that were just released. This gives me a lot of hope for the future. I'm going to take a shot in the dark but if the devs are doing this right then they are developing a thorough system for all levels with crafting. All they have to do is add the crafting skills and templates to devise a new system that will allow for crafting and take away from countless hours of grinding. I'm only hoping that this will be implemented and that the hides and other useless items weren't just a mistake. Who wouldn't love to have a unicorn hide hood anyway?

-Player Moderators. As of lately this topic has been extremely controversial. I will vouch for player moderators because they will be vital as the game grows. I think that in-game moderators should be chosen VERY carefully, and this is the only thing that worries me. Some people abuse their power, and in a developing game like this we don't want to scare anyone away with a conceited moderator. If carefully chosen, a player moderator can be an important tool (I mean that in a good way) to helping players develop and rid/warn the players who choose to pollute the game. Some common things that an in-game moderator should have is a tool to ban/mute players temporarily, perhaps a permanent ban tool that goes to an admin for approval, and some signifying symbol in chat/over name to show their status. I believe the sooner the better, but I would like to hear an admin's plans on this topic.
-PvP. This is my biggest concern because it is what the next update will be all about. Here is one thing I want to highly suggest: cross-server PvP. I don't think any server is functioning at a point where all levels can enjoy a balanced PvP system. Danu usually has a max of 20-30 people on at once, and a minimum of 5-10. The way PvP should be done is by entering a designated "place" where you can meet people from all servers looking to PvP. From there, you are matched with someone within 2 or 3 levels of your current level. From that point you can place bets or fight for fun. Balance is also an issue that worries me. I would prefer for a balanced PvP system that takes 3 months over an unbalanced PvP system that requires work released in a week. If I were to guess I'd say warriors have an advantage in PvP with high damage weapons/huge bonus armours. Perhaps have an extended beta testing period for this update, because with the balance issue it will be really hard to perfect each class when duelling each other. The easy way out would be to take away 1v1 and have a massive blind fire fight, but I think its important to have proper balance to a point where any class can vs. any class and have a 50/50 chance of winning. Moving on, I think bets would be a good thing to incorporate. They could bring a lot of income to the developers (as explained in another thread - player x wins a fight of 100,000 and player y loses a fight of 100,000 causing player y to go buy 100,000 coins) and since there is absolutely no way to gain large amounts of money via player to player interaction, this could set a new standard of cash-flow that is needed in every successful MMORPG.
-Auction House. Since I'm on the topic of cash-flow, we need some type of auction house. I'm well aware that everything suggested before - and especially this suggestion - has been suggested before. With so many items and a good crafting system, you will undoubtedly need some type of auction house. The idea is simple, and I don't need to go into much explanation. The auction house should also be cross-server and the supply/demand factor should be taken into consideration. It should also be noted that there are no level requirements for any weapons/armors, so this could pose a problem because the demand for high level armors would be very high, while the demand for regular/lesser armors would be extremely low. Perhaps consider adding level requirements. Also consider adding things that don't apply to armour/weapons/other. Rare/discontinued items, PvP specific items, and anything else that can be incorporated outside of combat would help create a more diverse market.
The reason I'm suggesting these points is because they're ideal for the state the game is in and should be somewhat next in line in my opinion. Without hitting the big points first, you'll have a beautiful game with no depth which creates something that could have been much better. Right now we have 90 levels so we really need to consider what direction the game is taking. A lot of good suggestions came from my previous thread "The Future of Celtic Heroes" and these are some of the main points that are vital in my opinion. Please heavily consider these going forwards, a game that relies too heavily on leveling/grinding starts to have flaws. This game is still early in development, and I believe that these main points will help the foundation of the game and bring in more funding for content in the future.