Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Concerning the Update and Things to Come

#1
Let me start off by saying wonderful job dev team. You have produced what we have all been waiting for, and it has turned out very well. There are a few kinks here and there but thats to be expected - on an overall scale the update was water to a community that had been dry for months. I've seen many people come and go since the first update and this one, and most of those who waited will agree with me that it was well worth the wait.

I'm going to go through my list of things that I believe need to be addressed or discussed. In no particular order:

-Crafting. I might have let it hide in the back of my mind, or even slip past my train of thought a few times prior to the update. There are NUMEROUS unsueable items. The biggest category I've found is hides. The reason I'm bringing this up now is because there are still hides being dropped like candy on new monsters that were just released. This gives me a lot of hope for the future. I'm going to take a shot in the dark but if the devs are doing this right then they are developing a thorough system for all levels with crafting. All they have to do is add the crafting skills and templates to devise a new system that will allow for crafting and take away from countless hours of grinding. I'm only hoping that this will be implemented and that the hides and other useless items weren't just a mistake. Who wouldn't love to have a unicorn hide hood anyway? :?

-Player Moderators. As of lately this topic has been extremely controversial. I will vouch for player moderators because they will be vital as the game grows. I think that in-game moderators should be chosen VERY carefully, and this is the only thing that worries me. Some people abuse their power, and in a developing game like this we don't want to scare anyone away with a conceited moderator. If carefully chosen, a player moderator can be an important tool (I mean that in a good way) to helping players develop and rid/warn the players who choose to pollute the game. Some common things that an in-game moderator should have is a tool to ban/mute players temporarily, perhaps a permanent ban tool that goes to an admin for approval, and some signifying symbol in chat/over name to show their status. I believe the sooner the better, but I would like to hear an admin's plans on this topic.

-PvP. This is my biggest concern because it is what the next update will be all about. Here is one thing I want to highly suggest: cross-server PvP. I don't think any server is functioning at a point where all levels can enjoy a balanced PvP system. Danu usually has a max of 20-30 people on at once, and a minimum of 5-10. The way PvP should be done is by entering a designated "place" where you can meet people from all servers looking to PvP. From there, you are matched with someone within 2 or 3 levels of your current level. From that point you can place bets or fight for fun. Balance is also an issue that worries me. I would prefer for a balanced PvP system that takes 3 months over an unbalanced PvP system that requires work released in a week. If I were to guess I'd say warriors have an advantage in PvP with high damage weapons/huge bonus armours. Perhaps have an extended beta testing period for this update, because with the balance issue it will be really hard to perfect each class when duelling each other. The easy way out would be to take away 1v1 and have a massive blind fire fight, but I think its important to have proper balance to a point where any class can vs. any class and have a 50/50 chance of winning. Moving on, I think bets would be a good thing to incorporate. They could bring a lot of income to the developers (as explained in another thread - player x wins a fight of 100,000 and player y loses a fight of 100,000 causing player y to go buy 100,000 coins) and since there is absolutely no way to gain large amounts of money via player to player interaction, this could set a new standard of cash-flow that is needed in every successful MMORPG.

-Auction House. Since I'm on the topic of cash-flow, we need some type of auction house. I'm well aware that everything suggested before - and especially this suggestion - has been suggested before. With so many items and a good crafting system, you will undoubtedly need some type of auction house. The idea is simple, and I don't need to go into much explanation. The auction house should also be cross-server and the supply/demand factor should be taken into consideration. It should also be noted that there are no level requirements for any weapons/armors, so this could pose a problem because the demand for high level armors would be very high, while the demand for regular/lesser armors would be extremely low. Perhaps consider adding level requirements. Also consider adding things that don't apply to armour/weapons/other. Rare/discontinued items, PvP specific items, and anything else that can be incorporated outside of combat would help create a more diverse market.

The reason I'm suggesting these points is because they're ideal for the state the game is in and should be somewhat next in line in my opinion. Without hitting the big points first, you'll have a beautiful game with no depth which creates something that could have been much better. Right now we have 90 levels so we really need to consider what direction the game is taking. A lot of good suggestions came from my previous thread "The Future of Celtic Heroes" and these are some of the main points that are vital in my opinion. Please heavily consider these going forwards, a game that relies too heavily on leveling/grinding starts to have flaws. This game is still early in development, and I believe that these main points will help the foundation of the game and bring in more funding for content in the future.
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Re: Concerning the Update and Things to Come

#6
For pvp.......

Do -5/+5 Brackets, and have an option to do 1v1 combat and MassVSmass?
Add some sort of OPTIONAL staking funciton
DO NOT EVER EVER EVER add leaderboards, IT RUINS PVP.
The other iPad MMO I played (PL) ended up putting leaderboards in, the moment they did it people starting boosting kills with friends. Totally destroyed PvP, by taking out PvP combat and turning it into boosting. (And other things such as banning anyone decent at pvp for "excessive combo/skill speed).
Make kills reward maybe 3-5 gold and x amount of xp?
A suoer rare armor/weapon drop reward with a decent amount of funcionality/bonuses, but not more than current armors, as a cosmetic reward/form of showing off :P

I play MMOs mainly for PvP combat, as it tends to be 10x more fun than PvE/M imo.
(Invented Twinks in PL)

Just some of my ideas....
--Jonas
Server: Taranis
"TMNT" Level 37 DexDruid
"Twink" Level 37 PvP Rogue (Soon as it comes out :D)
Sleep really makes one feel rested...

Re: Concerning the Update and Things to Come

#7
I think we should have Flying pigs like the simpson movie :D
be pretty epic killing flying pigs :D
Omg, I LOVE it! lol.
-Player Moderators. As of lately this topic has been extremely controversial. I will vouch for player moderators because they will be vital as the game grows. I think that in-game moderators should be chosen VERY carefully, and this is the only thing that worries me. Some people abuse their power, and in a developing game like this we don't want to scare anyone away with a conceited moderator. If carefully chosen, a player moderator can be an important tool (I mean that in a good way) to helping players develop and rid/warn the players who choose to pollute the game. Some common things that an in-game moderator should have is a tool to ban/mute players temporarily, perhaps a permanent ban tool that goes to an admin for approval, and some signifying symbol in chat/over name to show their status. I believe the sooner the better, but I would like to hear an admin's plans on this topic.
Player Moderators should also be able to see the player's login name. Just recently, someone pretended to be a clan chief by creating a irritatingly similar username and wanted me to give them/let them borrow my shield because they "wanted to see how it changes their stats". That just goes past rude...

You would probably need Moderators in all three big areas (Lir's reach, Shelmont Ravine, Stonevale). Besides monitoring the members, they could also help new ones with getting started. Imho it's kind of depressing when you start off and no one is on.
Selene (Mage) 134 | Xellaya (Druid) 110
Clan: Uskoci
World: Arawn
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Re: Concerning the Update and Things to Come

#8
We need more skills and more armor that competes with each other but in same range, because pretty soon EVERYONE IS GOING TO BE LOOKING THE SAME, GOLDY AND YELLOW. That's really whack. You need more variation with armor bit however that offers the same benefit dependingbin your choice, for example have armor that boost dex, another vitality and ect, but their all in the same level.
Server:Gwydion
Acct:
Darkvaine warrior lvl 84
Darkzinf Druid lvl 37
Darkvain Mage lvl 37

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