Celtic Heroes

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Re: Why mages are mad.

#131
Hi thanks for feedback, we made some changes in the last patch which increased mage dps and mage energy regen. We will keep looking at game balance on an ongoing basis and will make changes as necessary in future patches. In the mean time clear objective feedback is very welcome as it helps us with balancing the game. I'm going to ask for some more tests to be done which will give us some more empirical information.
Admin - Thank you very much for taking the time to look into the current Mage issues. I'd like to offer a few suggestions that would go a long way in helping the Mage community. If there is any chance you could ask your team to review these suggestions, I think the entire community would be very appreciative.

1) Combining Lures - Recommendation would be to combine all "magic" lures into one spell and all "physical" lures into another spell.

Lure of Magic - Reduces the enemy's Fire, Frost and Magic resistance by xxx
Lure of Soldiers - Reduces the enemy's Pierce, Slash and Crush resistance by xxx

The reasoning behind this is twofold. First, this would cut down on the prep time it takes a Mage before they're able to contribute to damage. Second, it would give Mages more breathing room in their skill choices, opening up opportunities for more Mages to invest in skills such as Sacrifice or Energy Boost to aid their energy woes.

2) Changes to Energy Shield - Recommendation would be to lower energy cost and either provide an armor boost while active OR reduce cooldown.

One of the primary struggles of our community when it comes to leveling is the extensive energy cost of Energy Shield. By lowering the energy cost by approximately 50%, you'll help the community when it comes to leveling. However, the energy cost will still be high enough that Mages will have to make intelligent decisions on when and if they should be casting Energy Shield during longer fights.

I recommend a minor secondary buff to the spell as well. The recommendation would be to either slightly lower the cooldown or to add a + armor bonus while Energy Shield is active. If the cooldown was reduced, this combined with a lower energy cost would allow Mages to level without having to pause and rest for the cooldown before taking on the next enemy. This could also be achieved by providing the Mage with a boost to their armor while the spell is active, allowing the shield to last longer.

3) Reducing Energy Cost of Primary Spells - Recommendation would be to lower energy cost by roughly 25% on all damage spells

This speaks for itself but in longer fights this will allow Mages to continue to provide a benefit outside of their lures. This will also help address leveling speed.

I'm very confident that if these changes were to be tested and made it into a patch the community would be extremely grateful. I also believe that none of the changes requested would cause Mages to become all-powerful and the only "DPS" choice for a group. Bottom line, it would help the community level quicker, with less frustration and would allow us to feel like we're contributing properly to boss encounters.

I welcome any other suggestions!
So what im hearing with the lures will just make lure mages more angry. Each physical lure is based off fire magic. Combining them would cause lure mages to go in a uproar, mainly cause their LURE mages and fire magic is their baby. Its reduce the amount of spells they have to increase fire magic 10 fold. Mines maxed at 1100/1100 due to lures. Im happy with them the way they are

Zniper lvl 175 ranger


MEMBER OF ELEMENTALS -Belenus

Android Beta Tester

Re: Why mages are mad.

#132
Not to counter your statement, but I do agree with the spells needing 25% less mana cost if dmg. But in my opinion the leveling for mages is super easy if you're lure mage :) But tbh, we'll always need a dps mage or two. So perhaps just give them an initial passive ability that gives them so much energy regen per lvl. As for rogues and such, add a passive for them. Make some passive skills so we don't waste skill points on stuff we dont need

Zniper lvl 175 ranger


MEMBER OF ELEMENTALS -Belenus

Android Beta Tester

Re: Why mages are mad.

#133
These damn lure spells are so annoying, there are 6 of them. It’s ridiculous. You have to cast them to make your own attacks have any decent damage to them. The animation is totally annoying as well, so long drawn out. That stupid bend over and then raise the arms up in the air animation; just a quick flick of the hand would have sufficed. OTM get rid of lures (or combine them), and this will give us more skill points to put else where! Too many of our skill points have to go into lures and energy regen spells (three of them). There is little room for anything else! :x :x :x

Re: Why mages are mad.

#134
the arguements are so old let me summarize

Energy use: Everybody can auto like crazy except mages. Make using str cost energy, 1 pt per 10 str when you auto. This way all classes need to cope with energy conservation. Right now a heroic rejuv ammy will satisfy all the energy needs of every class except Mage up to level 100. That's messed up.

Skills: make boost like natures embrace and sacrifice like touch. If the above is done then we will be giving energy as often as druids are giving health.

Natural regen increases by 1 for each point you put in focus and vitality. This way everyone is guarenteed to regen everything by waiting 3 min regardless of how many points you have in it.

Shield, if you do the above then the amount of energy shield takes wont be a problem, but the cool down still takes too long and we should be able to cast it on others. To help buff the tank in groups. If we have the energy let us use it.

Reducing lures from 6 to 2 is a good idea. You can keep the book drop aspect of it if you want to make us work to get them. Perhaps we can get a quest which lets us get the individual lures then combine them. An alternative would be to give mages more skill points because we have more skills to use. With my melee classes I often have extra points to spare after maxing out the best skills for my build, that never happens with Druids and mages. Combining lures should be sufficient.
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Volar-Warrior 91
Doriz-Ranger 70
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Re: Why mages are mad.

#135
These damn lure spells are so annoying, there are 6 of them. It’s ridiculous. You have to cast them to make your own attacks have any decent damage to them. The animation is totally annoying as well, so long drawn out. That stupid bend over and then raise the arms up in the air animation; just a quick flick of the hand would have sufficed. OTM get rid of lures (or combine them), and this will give us more skill points to put else where! Too many of our skill points have to go into lures and energy regen spells (three of them). There is little room for anything else! :x :x :x
Ummm.....then half the mage population quits the game

Zniper lvl 175 ranger


MEMBER OF ELEMENTALS -Belenus

Android Beta Tester

Re: Why mages are mad.

#136
These damn lure spells are so annoying, there are 6 of them. It’s ridiculous. You have to cast them to make your own attacks have any decent damage to them. The animation is totally annoying as well, so long drawn out. That stupid bend over and then raise the arms up in the air animation; just a quick flick of the hand would have sufficed. OTM get rid of lures (or combine them), and this will give us more skill points to put else where! Too many of our skill points have to go into lures and energy regen spells (three of them). There is little room for anything else! :x :x :x
Ummm.....then half the mage population quits the game

There aren't that many mages as it is. That should surely tell you something...

Re: Why mages are mad.

#137
I wouldn't mind the quest if it was for 150+ only, but being its aimed towards the general lvls that makes me kinda mad, wed out lvl our abilities 10x faster. Which is a negative being the lures require high fire magic to latch onto the ***, I am against the idea of combining the lures. Making all the lures into 1 lure would also cause casting times to be insanely long

Zniper lvl 175 ranger


MEMBER OF ELEMENTALS -Belenus

Android Beta Tester

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