#6
by Wretched
If the tank in a group can hold aggro calm is a useless waste of points you can add to healing or buffs. I'll give you a scenario, and use a couple strategies. There is a tank, a rogue, a ranger, and a druid in each case.
#1: You, as the lone druid, buff up your tank. The tank goes first, casting a maxed out taunt and warcry (if the boss doesn't have other mobs nearby). At the same time, the ranger and rogue starts using skills. There should never be a time in this boss battle aggro shifts, unless the tank stops casting taunt, warcry, and shield bash. The point system is astronomically high for the tank at this point that you can leave calm alone for the fight. Calm is then useless, and the points would have been better spent on buffs/heals.
#2: Same thing, you buff your tank. The tank cannot cast warcry because mobs are nearby, and you have a higher leveled rogue than your tank. In this example I think of smellyunder, he can rip aggro from any boss unless you have a superior tank. The minute you start you have your hands full with a busy fight, the rogue keeps stealing aggro and the tank can no longer get it back. However, since you have a higher heal now you can also buff up the rogue and heal the rogue. If you play your druid right, you should be able to make a rogue a tank with abundance, embrace, and bark/wards. You can cast calm until the cows come home, but the rogue is going to pull aggro away as quickly as the tank gets it back. This also makes you focus on two people, instead of using all of your skills on a single person. The cooldowns on buffs cannot be used on two people at the same time. This makes both your tank and rogue weaker as a result.
If you want more calm, get your hands on a calm ring. And in the event something out of the norm happens (tank is lagging alot, not paying attention, etc) you can switch rings and cast calm.
As for adds, I have around 700 breath and 1176 touch. Anytime the boss calls for adds the add mob increases its aggro on the tank by approximately 1/2 point. Most heals and buffs use 1 point of aggro, so immediately the add targets your druid. Easy fix, after casting heal queue up calm. This will reduce the add's aggro to you and give your group a chance to grab it. If the add targets you first and not the tank you're standing in the wrong spot.