Celtic Heroes

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Re: Discussion of alternate solutions to target lock

#51
I'm not a big fan of the idea of target lock, but it is coming and we all need to accept that.

I propose that mob is free for all up until it has under 70% health, once its health drops below 70% , whatever group has done the most damage is awarded the target lock and the person in the locked group who has done the most damage has his/her name appear above the mobs head.

This would allow for most of the same type of competition that currently exists also it would have another effect, it would make it so target lock doesn't destroy the game by making power leveling overly simple.

If target lock is installed and it's first to hit owns the mob 1) powerleveling will be way too easy 2) all classes need an instant cast spell , warriors with warcry and rogues with quickstrike would be a severe advantage over other classes .
Eliminater
Clan Avalon
http://avalon.guildlaunch.com/
Morrigan

ABOLISH TARGET LOCK
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Re: Discussion of alternate solutions to target lock

#52
Well the 1/2 way mark already exists. The way it is now is what ever group deals the most damage wins right? Well if one group deals half the damage no matter what the second group deals they can never ks that boss. The problem lies in the fact that damage is carried by the individual person meaning if one person alone deals 1/4 the damage but crashes that damage is loss. This sucks because if something happens and u lose a member for just a split second the second group can win if that person dealt to much damage.

I think an easier solution to this is to make the group hold the damage regardless of the individual damage.
I have also thought about this idea and I think would work in most situations but it also has its loopholes/problems. What if the group reforms during the fight?
Same thing could be asked with the target locked what if the group rearranges does the person who hit first carry the lock or what happens? This question now leads me to others. Who holds the target locked is it an individual or does the whole group have it. If its the individual who first hit what if he leaves does it move to another or does it go with him? Mainly what im thinking is what if a non grouped ranger bolas a boss then calls his clan they group him after the fact it was started. Later during the fight the ranger decideds i join someone else if its like the current kill system one would assume it would follow the original attacker.

Re: Discussion of alternate solutions to target lock

#53
I posted this on the other target lock post, then isaw this...


There are 2 sides of this

Side 1: Oh, we're tired of high level plat heads ksing us. Target lock is the best thing ever.

Side 2: Where's the competition then? 2+ clans being at a boss is probably the only fun in this game now.

The best solution (in my mind is this): have target lock on monsters 1-4* 5 and 6* should not be allowed to be locked unless only one group attacks until the boss has half health left, then it locks.
I will occasionly browse the forums, but for the most part im done.

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Thank you everyone, for making this a special game.

Re: Discussion of alternate solutions to target lock

#54
I don't really care if bosses are target locked because the fact is that a lot of players get shut out of the game and that's not so fair. I haven't experienced this, but I feel their pain lol

A great point was made about power leveling though. Maybe only make 6 star bosses able to be target locked and leave everything else the same? If people can power level OTM is shooting themselves in the foot. Also I suggested before having some boss areas as a PK zone so clans can fight with numbers and not just their top 8 dps. That would lead to meaningful clan competition and lots of idol burning for OTM.
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Re: Discussion of alternate solutions to target lock

#55
No no no. Youre wanting to replace boss competition with a zone that we can fight in? This means nothing to the players. The winnEr doesnt come out with a purple lion or a dragon disc. We will just be able to tell that a clan has a few mages or maybe some druids need to wear better armor cause these rogues are killing them.

Also on a side note, Xell when you said that only people needing the frags can receive them i was amazed. I dont know if gold magically floats into your pocket but 80 percent of all my gold i have ever gotten has been from selling quest items like rems tabs frags crests orbs and others. I dont even sell them high, i often ask people what they want to pay for it. Not only would this slow the ability to get gold but imagine how fast people would blow by the quest content. If you camped Sv for one day you would have full warden.
7943 levels from 8093
Redishwolf

Re: Discussion of alternate solutions to target lock

#56
Also the people who want target lock are below about 110 on average (or the ones who cry about ksing)
While the ones who would not like it are above about120

I know there are some exceptions however i will say this: typically the higher levels spend more plat, part of how they got to where they are. Higher levels worked their ass off to level so they wouldn't be ksed while newer to the game (i know i did). And typically the "ksers" aren't the cruel villains you claim them to be, they sell the drop if you need it and they let u in the grp if u need the quest sometimes. Completing the quests that the pro-target-lock people cry about is relatively easy. Killing the bosses is easy and i have not seen a single boss drop of a type not be sold. People sell rems, tabs, discs, crests, orbs, various quest items and more.

This target lock thing is making me outright furious about some of the things mentioned as well. I mean BK having no target lock on 1-4 stars but having it on 5 and 6 stars?I mean really? Why would u need that?!
7943 levels from 8093
Redishwolf

Re: Discussion of alternate solutions to target lock

#57
There are games where almost all zones have PVP involved. I don't understand what's so wrong with players killing each other during a boss fight.

There's not much competition when theres a super strong group with 8 dps come KS a balanced group. Thats just a robbery lol

If we had clans battling for the boss by actually DIRECTLY BATTLING the other clan this game would be soooo much more fun. So many people complain that these bosses lack a strategic element, well the ultimate strategic element is the human element. It would also be super satisfying to kill your most disliked rival during the fight. That's real war, as opposed to standing around trying to outhit a large punching bag :lol:

I'm not really for or against target lock tbh. I just feel the current system is very simple and it should be more fun for everybody. I think having PK zones around bosses will actually make people PVP more often and there will be some AMAZING fights going on. Even lower levels in a clan can participate in defending their clan!
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Re: Discussion of alternate solutions to target lock

#58
I'm quite serious in my opinion that the only way to implement target lock, without losing a large player base would be to also implement griefing. If another group is able to lock a boss, I want to do my damnedest to make them wipe. I think all passive aggressive skills should be castable on other players of targe lock comes along, cast howling wind on rogues, lures on the tank etc. that would both bring target lock, and make sure that the competition stayed alive and appropriate levels were killing bosses
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out

Re: Discussion of alternate solutions to target lock

#59
There are games where almost all zones have PVP involved. I don't understand what's so wrong with players killing each other during a boss fight.

There's not much competition when theres a super strong group with 8 dps come KS a balanced group. Thats just a robbery lol

If we had clans battling for the boss by actually DIRECTLY BATTLING the other clan this game would be soooo much more fun. So many people complain that these bosses lack a strategic element, well the ultimate strategic element is the human element. It would also be super satisfying to kill your most disliked rival during the fight. That's real war, as opposed to standing around trying to outhit a large punching bag :lol:

I'm not really for or against target lock tbh. I just feel the current system is very simple and it should be more fun for everybody. I think having PK zones around bosses will actually make people PVP more often and there will be some AMAZING fights going on. Even lower levels in a clan can participate in defending their clan!
I'm quite serious in my opinion that the only way to implement target lock, without losing a large player base would be to also implement griefing. If another group is able to lock a boss, I want to do my damnedest to make them wipe. I think all passive aggressive skills should be castable on other players of targe lock comes along, cast howling wind on rogues, lures on the tank etc. that would both bring target lock, and make sure that the competition stayed alive and appropriate levels were killing bosses
I strongly support both of these ideas :D The pvp area around the bosses sounds like SOOOOO much fun. I'd be the guy camping their druids :twisted: But in all seriousness, King is right when he says that there needs to be more strategy involved with boss fights.
Mabon:
Dogorcat3--lvl 183--rogue--Elite

Re: Discussion of alternate solutions to target lock

#60
There are games where almost all zones have PVP involved. I don't understand what's so wrong with players killing each other during a boss fight.

There's not much competition when theres a super strong group with 8 dps come KS a balanced group. Thats just a robbery lol

If we had clans battling for the boss by actually DIRECTLY BATTLING the other clan this game would be soooo much more fun. So many people complain that these bosses lack a strategic element, well the ultimate strategic element is the human element. It would also be super satisfying to kill your most disliked rival during the fight. That's real war, as opposed to standing around trying to outhit a large punching bag :lol:

I'm not really for or against target lock tbh. I just feel the current system is very simple and it should be more fun for everybody. I think having PK zones around bosses will actually make people PVP more often and there will be some AMAZING fights going on. Even lower levels in a clan can participate in defending their clan!
I'm quite serious in my opinion that the only way to implement target lock, without losing a large player base would be to also implement griefing. If another group is able to lock a boss, I want to do my damnedest to make them wipe. I think all passive aggressive skills should be castable on other players of targe lock comes along, cast howling wind on rogues, lures on the tank etc. that would both bring target lock, and make sure that the competition stayed alive and appropriate levels were killing bosses
I strongly support both of these ideas :D The pvp area around the bosses sounds like SOOOOO much fun. I'd be the guy camping their druids :twisted: But in all seriousness, King is right when he says that there needs to be more strategy involved with boss fights.
I'm glad some of you have a sense of what BALANCE is. Balance is not putting together a bunch of glass cannons and just bombing shi*t while another clan pouts about it. Another important note about my suggestion is that the player with most aggro (tank) should not be attackable until his group suffers 7/8 deaths to avoid just gangbanging the tank.

Pig has a great point and the ULTIMATE form of griefing is destroying the other team. Remember most players in this game are warriors, and since for most bosses you only need one tank, lots of warriors in this game are rendered useless. If there was a battle and those warriors could defend the druids, suddenly they feel very important (Kind of a side note but FIX TAUNT so that it makes an opposing player only able to attack you for a certain amount of time!)

The strategies would be so amazing and every build will be useful come boss fights. It would also encourage clans who are bitter enemies to come to the table and make cease fires when they have had enough. The point of target lock is simply to get more people involved (ie the people being bullied and quitting the game) and PVP boss zone would solve this. I'd love to see a small organized group out think a bigger group and end up taking the boss instead of people just afking bosses as it is now :roll:
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