Hi there, we've been working on a number of refinements based on player feedback, including things like the requirement to do a certain percentage damage to the enemy before the lock is activated, and to set level limits to the ability to lock so that players far outside the level range of the enemy can't lock to avoid griefing. So for example a level 1 can't block legitimage players fighting a level 150 enemy, but also a level 150 can't lock a level 1 enemy that low level players are trying to fight. Also to stop issues with the xp gameplay being affected by the lock, only loot is affected by the lock not the xp, but anyone can still fight the enemy regardless of who has the lock.
So this should be a real improvent to the current game, it's been a large amount of development work to get this in and refine it, and it still needs to go through beta testing, but personally I think it plays really well and it's going to be a big improvement to the game and add some fun new dimensions to the competition between the clans.
% of damage before lock makes me feel a bit better about this for sure , first to hit would have been terrible .
Xp going to the group or player that did the most damage seems good and bad to me , good because it means target lock will not promote power leveling , bad because ks on xp mobs ( the worst kinda ks IMO ) still seems possible .
It's great that this will go through beta testing as well .