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Re: This is why a 100% target lock is required

#42


It baffles me how you can say other classes are broken because they can not out DPS a ranger. A ranger is a DPS class, how is that broken?

Also, a well organized group would have a high DPS ranger/rogue/mage.
I going put a real example ;



Ymir this happen in 2 diferent battles

Our group 146+ warriors,mages and maybe 1 rogue. 70% left on yamir

The 1 clan from server comes with rangers 3+ 150 rangers and 1 rangers below 140 and a mage lvl 150+, we lost the kill.
A fe

2 days later same scenario 70% left
1 clan comes with 3 150 rogues 1 ranger below 140 and a rogue below 145 and the same mage. We won the battle .

I dont like to sound like other ppl here in forums but you are to lower lvl to know how th gap are high end.


And the issue is no single player should ks a group 2 or more ppl around the same lvl should not happen . Rnagers should not be a dps class only togues should be. Rangers are multi-balance class should be pair with warriors.

The issue is rangers do more dps because the are long distance figthers. , warriors and rogue are close combat and some times rogues and warriors will be dead while rangers keep atackong while they keep alive the longest and less area attacks affect them.
Last edited by Fromen on Tue Jan 15, 2013 7:41 pm, edited 1 time in total.
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: This is why a 100% target lock is required

#44
Well of course a group of 150+ dps will win, the easiest way to prevent this is to drop the boss, let's the dos group wipe, wait for them to leave and start again

Lol do you server have open kill policy. Lol not competitive clan will leave a kill , you still have chance if u drop the other clan will take and you clearly cant ks them if you drop.
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: This is why a 100% target lock is required

#47
Around the time of ythair the powerhouse clan of the server dominated it, they were all higher lvls and had the numbers for dps. It motivated us to lvl to equal and better.
Now the tables have turned and we are the powerhouse. We are the only clan killing aggragoth.
What I'm trying to say is for everyone crying about this kind of situation is....
If people spent as much time grinding mobs and lvling to progress your character, and at the same time making your clan stronger... As people did whining and crying and camping bosses that are clearly out of their league. Before you know it they would be right up their with the best of them.

I can say this from experience.
And at the same time please note that all the jumps and hoops u must go through to get there, it isn't just you.... Everyone who is at that status in the game has done it. We know it sucks but if you want the top game content you must do the dirty work. Period!

Edit* if you are pushing to lvl 150 and above now a days it's even easier than when the older lvl 150s did it. With the new design in wyvern pit you people who aren't there yet are laughing. Half the time.

Re: This is why a 100% target lock is required

#48
Question,

Why did neither druid use their calm spell? Then they would have got the rogue killed.

Answer,

A bit of stupidity if you ask me
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Re: This is why a 100% target lock is required

#49
The first two or three pages of this topic had people talking about papi's group and how they couldn't kill Falgren even if he spawned. NO KIDDING but guess what? There's a type of chat that comes up on your screen as blue writing.

It's how you talk to members of your clan

If you use this chat function... Where you type a "c" leave a space and then type Falgren and hit return, you will have ten people there within 15 seconds.

Amazing huh.

The team not being able to kill Falgren was completely besides the point of the post
General of Seed - Crom
Druid 216+ & 130 something on Arawn retured in 2013
Rangers 221+ And 190+
Rogues 220+, 210+, 150+, 97+ & 150 on Arawn retired in 2013
Mage 214+
Warrior 218+

Ex member of Badabing, Celts, Uskoci & Serenity on Arawn

Re: This is why a 100% target lock is required

#50
Question,

Why did neither druid use their calm spell? Then they would have got the rogue killed.

Answer,

A bit of stupidity if you ask me
It was ventus. It was dead so fast they wouldn't have considered it, plus it's ventus, who cares...?

EDIT ventus couldn't kill the rogue either
General of Seed - Crom
Druid 216+ & 130 something on Arawn retured in 2013
Rangers 221+ And 190+
Rogues 220+, 210+, 150+, 97+ & 150 on Arawn retired in 2013
Mage 214+
Warrior 218+

Ex member of Badabing, Celts, Uskoci & Serenity on Arawn

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