Celtic Heroes

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Re: This is why a 100% target lock is required

#71
On the world of Arawn all the major clans have a non ks policy. If you KS you will be kicked from the top 4 clans. A KS on Arawn is defined as taking the kill away from the person who first hit the mob. This is how are world works. 100% auto lock is merely implementing in code what is already world policy. It is a very cooperative world.

On Arawn the lock will not change our social climate. .
Explain to me please , why you want to change other servers if yours already operates with no ks ? It seems to me you have no need for target lock, yet vehemently push for it with posts such as this one .

I just can not wrap my head around it , you don't need target lock because your world already operates the way you want it to , yet you are pushing for it , please explain how target lock will benefit you? Seems very selfish the way you are going about this to me .
Eliminater
Clan Avalon
http://avalon.guildlaunch.com/
Morrigan

ABOLISH TARGET LOCK
Image

Re: This is why a 100% target lock is required

#72
How does a poll solve anything? Forums users do not represent the opinions of everyone in game. And thats the biggest problem with admin changing the game according to what they see on the forums. Im not saying majority will like target lock, and the reason for that is, YOU HAVENT SEEN IT YET. Its all speculation, so everyone just shutup and wait till its released then whine all you want if you dont like it.
Well than why does it matter what we say on here? Why does Papi's post have such an effect on us? He doesn't represent a majority on here, clearly.

How else will OTM know what we think? If a notification message is sent from support, telling you a poll is up, than those who do not put an effort to say something will have to live with the final decision. If you don't care, than does it matter what you have to say about it in terms of opinion? If everyone is reminded everytime they log in for a long period of time, then I think it is very fair!

How will OTM know if those that did not vote are unhappy you ask? Well it's very simple... They will then make a forum account, just to complain! So if people are ignorant to such a point, then I say they deserve whatever is coming their way.
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: This is why a 100% target lock is required

#73
Even a 123* target lock wouldn't have saved this guys team from having a 15 second battle with VENTUS before being ksed by a lone rogue. So the OP using this scenario as why the target lock MUST happen and then go on to defend he only supports the 123* target lock makes little sense in the big picture

And as said above post, they already have a no ks law on the wonderful world of arawn

Re: This is why a 100% target lock is required

#74
I am not sure how the Rogue took the kill from you.... but if you run into that situation again, I would use your two Druids to Calm your group.

Let the mob rage on the solo Rogue. He will die fast.

The problem isn't entirely that you didn't have enough firepower, but that you Tanked for him to stab at the kidneys.

ps. No Vines on that high level Druid?
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Dersu of Herne
lvl 135+ Druid (Double Helix Build)
Clan Infection... of the Britannians family of clans.

Re: This is why a 100% target lock is required

#75

Explain to me please , why you want to change other servers if yours already operates with no ks ? It seems to me you have no need for target lock, yet vehemently push for it with posts such as this one .

I just can not wrap my head around it , you don't need target lock because your world already operates the way you want it to , yet you are pushing for it , please explain how target lock will benefit you? Seems very selfish the way you are going about this to me .
I already explained it but will try again. We have policy but that doesn't stop people from stirring the soup. KSes happen by accident but when that occurs between people that don't like each other anyway it can turn into a clan war with lots of drama that could have been avoided. I know a number of clan chiefs who have had their hands full babysitting teenagers who go on is rampages because they get upset. The policy exists, everyone knows about it but that does not stop people from throwing all rules to the wind and having chaos periodically. Even some senior players give lip service to the rules and then go on a spree themselves because they can. People have left other worlds and come to arawn to avoid drama because they want a peaceful game, and as much as we try, drama breaks out periodically which really burns those who are trying to avoid it. You claim it is unfair that I want to enforce my will on other worlds but you insist on forcing your perception of the ideal game on everyone. I am asking for a compromise and you want it all your way. That is selfish.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: This is why a 100% target lock is required

#77
Lol that's funny .

What's the name of this post papi ? I see no compromise in the title of this post , I see 100% .

Yes I've seen your proposal for target lock , I do not see it represented in this thread , certainly not in the title to the thread (that admin can't help but notice)

I stand by my previous post , it seems selfish to me that you are on this server that in one breath is utopia and the next NEEDS target lock, so since your garden of eden has an occasional weed , we all must abide by your servers rules.

My proposal for target lock was to lock the mob after 30% damage , seeing as how target lock is inevitable , maybe the devs can make it so it's not that bad .
Eliminater
Clan Avalon
http://avalon.guildlaunch.com/
Morrigan

ABOLISH TARGET LOCK
Image

Re: This is why a 100% target lock is required

#78
I've re-read some of Papi's posts here, and I think some of us missed a key component.

He is talking about a 100% target lock on 1, 2, and 3 stars. That I would support. That protects the solo player/small group who is training on mobs.

Still, it wouldn't have affected the 4 star mob in the OP.

Since he mentions 1,2, and 3 stars, I assume he would then support a percentage lock on 4, 5, and 6 star mobs/bosses.
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Dersu of Herne
lvl 135+ Druid (Double Helix Build)
Clan Infection... of the Britannians family of clans.

Re: This is why a 100% target lock is required

#79
Target lock on 1-4* mobs

Ffa (until one group damages a boss 20% without another interfering) on 5-6* bosses.

Solves all solutions.
I will occasionly browse the forums, but for the most part im done.

If you wish to contact me, please feel free to message, as my E-mail is hooked up with the messages :D

Thank you everyone, for making this a special game.

Re: This is why a 100% target lock is required

#80
I've re-read some of Papi's posts here, and I think some of us missed a key component.

He is talking about a 100% target lock on 1, 2, and 3 stars. That I would support. That protects the solo player/small group who is training on mobs.

Still, it wouldn't have affected the 4 star mob in the OP.

Since he mentions 1,2, and 3 stars, I assume he would then support a percentage lock on 4, 5, and 6 star mobs/bosses.
Thank you for actually reading my posts. What would be a compromise? Well if you look at all the posts about ksing and xp and loot there are three camps.
1. First hit (otherwise known as 100% target lock)
2. Most damage (the current system)
3. Total contribution (everyone who actually contributes gets part of the reward, buffs, heals, damage, all of it)

My proposal what 6 months ago was that
123 stars get first hit
45 stars get most damage
6 stars get total contribution

All camps get a piece of the pie.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

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