I am really trying here...
But i read this thread and a few others, and see an interesting question posed, followed by some semi-intelligent replies, and then page upon page of bickering.
I am pretty sure some of our clan v. Clan posts have turned out this way, but dang! The rest of just us aren't that interested in how angry you can get with each other.
Kudos to the world where the clans work together, and kinda wished we had that, a little... I am a sentimental chick tho. Watch out for ppl to see that you are cordial, move to your world, and go bonkers on you.
I think that once there is greifing involved, there would absolutely be idols spent. It's ludicrous to expect otherwise.
Interesting that even tho you say they sucked, they still got the kill. I recommend you shush on this topic, and work on the getting-the-team-there-as-soon-as-aggy-spawns skill, and hope to hell they didn't learn any awesome greifing techniques from you.
(Edited for punctuation)
Well the main reason behind this was another threads asking for length of the timer in idols.
But how many clans are crazy or dumb enough to attempt it game wide. If is really a issue in the whole game to drastically ask for changes or just up stuck clans trying to keep their status quo on each servers.
In our server only 1 clan was able to killed and this their general
The whole of both clans that idoled aggy learnt to leave him to the "big boys" after their first attempt.
And most of the two clans had no hope of getting the drops as the generals had already y decided in who was getting what prw-fight, they just needed to convince their members to join them.
But the dinnamics on the server have change drastically since we kill now they kill in the spawn. Because now they know wif they leave there for some time for us to take it we will do . So some how this has been benefitial for the server but the dominate clan seem this wrong.
But if idol times are changing no emerging clan will be able to close the loop . Because the dominate clan will always take the top players from emerging clans , to stop competition.