In my opinion, U4 should change the effectiveness of each class (considering a decent pve build).
In terms of damage over time (not gonna talk about dps cause imo,if u miss once in one second, you have 0 dps for that second), this is the way classes should be ranked (imo) from the best to the worst.
Rogues(Damage build)>Mage(Damage build)>Ranger(Damage build)>Warrior(Damage build)>Druid(Healer)
Why rangers below mages? Rangers are all rounders in this game so imo they should have middle damage over time which places them nicely between mages and warriors.
In terms of instant damage (skill damage)
Mage(Damage build)>Druid(Damage build)>Rogue(Damage build)>Ranger(Damage build)>Warrior(Damage build)
In terms of support
Warrior(Main tank. You might not think this is support but every high level OW boss needs one tank for boss kills to go smoothly)>Druid(Healer)>Mages(Support build)>Ranger(Entangle(hope they fix this broken skill)/bolas build)
>Rogue(Smoke bomb/support build)
In terms of solo ability (able to move from mob to mob quickly)
Rangers>Warriors>Rogue(they need to heal after a fight without sigils imo)>Mage(energy regen is a problem so I hope it gets fixed. Will still be needing some time to heal since mages have weak armor. E shield helps but health will still take a blow)>Druids
Would like to hear some of your opinions on this and I hope U4 will be similar to what I have mentioned.
In my opinion...
#1Taranis (Inactive)
JustBattle-lv 100 mage
JustKill-lv 37 Hybrid dps ranger
Balor
Blake-lv 39 Rogue
One with the light, one with the dark
JustBattle-lv 100 mage
JustKill-lv 37 Hybrid dps ranger
Balor
Blake-lv 39 Rogue
One with the light, one with the dark