I think you will find of earthstone didn't come all melee classes would get out dpsed by both magea and Druids. And rogue,ranger,warrior without earthstone stand no chance
I would agree but OTM just doesn't know how their plat items and event gear breaks class balance. Sigils are the #1 balance breaking item in the game. Long ago, before stats modified skill damage, Druids and mages were running around with 5 focus. This was because regen items were enough to keep everyone fully energized. Sigils basically nullifies Meditate and Recuperate. Casters should be able to do massive damage compared to melee classes, but they shouldn't be able to do it on long winded fights. In the classic fantasy genre, caster classes easily get tired, that should be the trade off, but of course CH is so broken, too any bandages being put in, sometimes I wish they should just come out with a totally new game.
There are two types of people in this world: Those who crave closure
A business is more profitable if they don't gouge and piss off customers.