#17
by xyn
i have been thinking about this issue too. The problems are multifold.
if, at some point, a single group can take aggy, along with adds - then the point is moot. we will do it like rockbelly, the group gets there, takes aggy, gets drops and is done (dicing may or may not be done). Occasionally, if a couple extra friends are there, there may be dicing - like what we do at lava or stone if 10 ppl show up at very beginning.
My guess is, after update and target lock - the aggy dicing team will be restricted to two groups or so. with the aggy team taking the target lock and the other team dealing with adds.
The main concern i see is this scenario:
a group that can tank aggy is ready to go with a group that can tank adds. They start. A third group of unaligned, undisciplined players comes - maybe rangers and rogues, and are able to get the target lock. Now you are screwed.
One solution is to stop and let the unaligned group die cause they have dps but not enough tanking/druid support. On the other hand, the unaligned group can make like very difficult by killing the tamers - making it very hard to finish aggy off.
My guess is that once the update comes, the 140+ will be in the new sections and aggy will be like rockbelly - someone on a boss runs see him up, calls their 15 closest friends, and they take him. Also, everything changes once aggy drops are very good, but no longer the best.
should be interesting though
Civility, Integrity, and the Hermeneutic of Generosity
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients