Since the beta testers are sworn to a strict code of honour and secrecy when they start to test the update content next week, it may be a good idea to start accumulating feedback on any druid areas that needs to be improved.
1) Lighting / Vines / Storm
Damage wise is fine as it is. This is also proven recently by Yrck that with the correct /extreme set up with adequate support from mage, Druids can outdps other classes even in Aggragoth fights.
My beef is with the energy cost as mentioned by Sidi:
http://www.celtic-heroes.com/forum/view ... =6&t=22877
I’m not asking for faster cast. Just the energy cost. Currently, 44 strangling vines= 538 energy, 44 lighting strike= 280 energy, 44 storm touch = 750 energy. Even with 5k energy and 400 sigils, it is not sustainable.
I get the logic with not maxing the skills and to diversify into other skills, reducing the energy cost. But this is more of a bandage solution to a constant bleeding wound. We are not really fixing the problem. This update will bring us to 180 with skill cap at 40/40. Combine this with existing royal rings + aggy bracelets + rings + corvax bracelets, end game skill caps at 50 is rapidly approaching due to skill enhancement gear.
We can also state 2 examples here:
A) Druid charges a 3s mob with lv 44 skills, kills it but rapid drain of energy.
B) Druid charges a 3s mob with lv 30 skills, kills it much much slower which results in same drainage of energy.
Yes, I know mages can supply us with energy and current ow mobs requires group training for best exp gain. The same logic here can be applied to mages as well but they got energy reduction.
I don’t think I am being unreasonable. Not asking for higher damage or casting speed. Just requesting energy reduction on druid’s damage skills. Its either this or they provide new lux regen items that provides a good boost. (Heroic ammy being replaced with Dragon ammy 50 regen for example at *X* gold)
2) Natures touch, Embrace + Breath
Touch & embrace are fine as it is. Breath’s energy cost can be quite demanding tho I am not sure of public opinions on whether breath’s cost shld be reduced.
3) Bark, Abundance, Abundance aura
Works well for me
4) Interruptions
I would say interruptions are more manageable nowadays due to HW having a boost and this is further enhanced with defence gear such as trident and earth stone gear.
5) Wards
Works well for me
6) Spring of life
http://www.celtic-heroes.com/forum/view ... ng+of+life
Enough said, please fix it.
7) Frozen + Dragon Gear
Frozen:
A) The armour side is depressing when compared to diamond due to health & energy bonuses from frozen as compared to vit & focus from Diamond.
B) Weapon side is even more depressing with proc
Admin mentioned due to new game engine, there be new bonuses such as increased casting, increase heal by 1k etc. As non beta testers cant provide feedback on its usefulness, can the druid beta testers such as tea, precision and entity please concentrate on this area. Give frozen gear the boost it needs while still keeping diamond gear useful. This obviously applies to dragon gear as well, the bonuses should be relevant and useful for druids.
Above mentioned points are from personal observation. Anyone who has other problems please comment so that the druid beta testers can hopefully rectify it with admin.
List of Potential Druid issues to be fixed by Beta testers
#1MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.
Lv 182+ Druid : Taranis
Lv 182+ Druid : Taranis