This is so far, the suggestions on tackling energy cost:
1) Reduce Skill energy cost - Basically what they did with mages
2) Introduce new lux with high regen - Godly ammy 50 regen for example
3) Another version of energy boost
4) Energy drain
5) Increase base regen
Cant say I am a fan of option 3 & 4
3 - As mentioned, we already have 20/30 odd skills already. Do we really need another skill to invest? Plus I can guarantee u, if druids get eboost, mages wont bother investing and the general perception will be druids must have it from remaining classes.
4 - This one kind of acceptable tho I am not sure how it will affect PVP. We all know majority of melee classes have 5 focus, so if we can energy drain them. We basically be king of PVP less mages. (Yes, they can use melee attacks but dont forget we have HW) It will be nerf big time for sure on pvp. Anyw, still not a general fan as it involves more skill points and it does put druid a level above other classes.
Which leaves us with 1, 2 and 5. Considering this is a *free* game where ppl have the option of not buying plats for sigils for casters, I doubt 5 be possible as sigils are a form of income for the company tho i agree its most interesting. Which eventually still leaves us with 1 & 2 and it may be the easiest fix
Come of think of it, I urge again the druid beta testers to really think it on the dragon druid weapon (be it totem or staff). Currently the void druid book already adds 275 focus along with + 200 nature ability. Really hard to imagine how can the dragon weapon beat that. Some may suggest for example easy , just add say 400 focus, 400 nature magic. While it looks impressive, we with a reference more on the high levels should know that focus after 500 really doesn't do much on our heals let along focus after 1k which i think is common for most pure support druids. Fortunately, we have the new game engine which introduces faster casting + increase heal by X amount. This seems like a good replacement and will give void book a good challenge.
I guess what I am trying to say is, it doesn't really mean, this item has X focus and its a slam dunk good item case. Hitting 180 will add another 150 stats, most probably into focus which pushes further the effective rate of returns we get on our skills. So yea, make sure u get to test the dragon weapons as I am sure all of us dont want to experience the same disappointment we had with frozen totem.
Re: List of Potential Druid issues to be fixed by Beta teste
#21
Last edited by Morphmarfa on Fri Mar 01, 2013 5:26 pm, edited 3 times in total.
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.
Lv 182+ Druid : Taranis
Lv 182+ Druid : Taranis