Celtic Heroes

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Re: List of Potential Druid issues to be fixed by Beta teste

#21
This is so far, the suggestions on tackling energy cost:

1) Reduce Skill energy cost - Basically what they did with mages
2) Introduce new lux with high regen - Godly ammy 50 regen for example
3) Another version of energy boost
4) Energy drain
5) Increase base regen

Cant say I am a fan of option 3 & 4

3 - As mentioned, we already have 20/30 odd skills already. Do we really need another skill to invest? Plus I can guarantee u, if druids get eboost, mages wont bother investing and the general perception will be druids must have it from remaining classes.
4 - This one kind of acceptable tho I am not sure how it will affect PVP. We all know majority of melee classes have 5 focus, so if we can energy drain them. We basically be king of PVP less mages. (Yes, they can use melee attacks but dont forget we have HW) It will be nerf big time for sure on pvp. Anyw, still not a general fan as it involves more skill points and it does put druid a level above other classes.

Which leaves us with 1, 2 and 5. Considering this is a *free* game where ppl have the option of not buying plats for sigils for casters, I doubt 5 be possible as sigils are a form of income for the company tho i agree its most interesting. Which eventually still leaves us with 1 & 2 and it may be the easiest fix


Come of think of it, I urge again the druid beta testers to really think it on the dragon druid weapon (be it totem or staff). Currently the void druid book already adds 275 focus along with + 200 nature ability. Really hard to imagine how can the dragon weapon beat that. Some may suggest for example easy , just add say 400 focus, 400 nature magic. While it looks impressive, we with a reference more on the high levels should know that focus after 500 really doesn't do much on our heals let along focus after 1k which i think is common for most pure support druids. Fortunately, we have the new game engine which introduces faster casting + increase heal by X amount. This seems like a good replacement and will give void book a good challenge.

I guess what I am trying to say is, it doesn't really mean, this item has X focus and its a slam dunk good item case. Hitting 180 will add another 150 stats, most probably into focus which pushes further the effective rate of returns we get on our skills. So yea, make sure u get to test the dragon weapons as I am sure all of us dont want to experience the same disappointment we had with frozen totem.
Last edited by Morphmarfa on Fri Mar 01, 2013 5:26 pm, edited 3 times in total.
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.

Lv 182+ Druid : Taranis

Re: List of Potential Druid issues to be fixed by Beta teste

#22
The more I think about it I'm not sure if my idea is really good or not, maybe simply reducing the cost of skills themselves would accomplish the same job but there is always the risk of making low levels OP if skill cost is reduced across the board. I just know about a year ago I had a ton of gripes about mages in general. I took a break from the game for several months and I returned to discover that mages received all sorts of boosts, which was great. I'm sure people will disagree with me but I almost regret complaining so much that mages were weak...now I think they are kinda OP in some ways and need some adjustments again (especially at lower levels but hey its fun). My point in all this is whatever is done, if anything, to remedy energy issues it should be done in a way that only enhances people who are above a certain level...those who actually need it so we don't end up OP at levels below 100. Man...I must be *really* bored at work right now ;)
Arawn

Re: List of Potential Druid issues to be fixed by Beta teste

#24
Another thing that still needs to be fixed that used to be talked about but hasn't been mentioned much recently is the chat that over laps the first players name in the group preventing us from clearly seeing how much health the player has. Really annoying that we can't see it and the best way to keep track of there hp is by constantly untargetting the tank to see how they are. Please please please have someone look into this!
MaxeesVigor 200 druid
Independent of Lugh

Re: List of Potential Druid issues to be fixed by Beta teste

#25
Another thing that still needs to be fixed that used to be talked about but hasn't been mentioned much recently is the chat that over laps the first players name in the group preventing us from clearly seeing how much health the player has. Really annoying that we can't see it and the best way to keep track of there hp is by constantly untargetting the tank to see how they are. Please please please have someone look into this!
Interesting. This may be device oriented. Ipad and Mini doesn't seem to have this issue for me (unless it's random?).
World: Rhiannon

Re: List of Potential Druid issues to be fixed by Beta teste

#26
This is so far, the suggestions on tackling energy cost:

1) Reduce Skill energy cost - Basically what they did with mages
2) Introduce new lux with high regen - Godly ammy 50 regen for example
3) Another version of energy boost
4) Energy drain
5) Increase base regen

Cant say I am a fan of option 3 & 4

3 - As mentioned, we already have 20/30 odd skills already. Do we really need another skill to invest? Plus I can guarantee u, if druids get eboost, mages wont bother investing and the general perception will be druids must have it from remaining classes.
4 - This one kind of acceptable tho I am not sure how it will affect PVP. We all know majority of melee classes have 5 focus, so if we can energy drain them. We basically be king of PVP less mages. (Yes, they can use melee attacks but dont forget we have HW) It will be nerf big time for sure on pvp. Anyw, still not a general fan as it involves more skill points and it does put druid a level above other classes.

Which leaves us with 1, 2 and 5. Considering this is a *free* game where ppl have the option of not buying plats for sigils for casters, I doubt 5 be possible as sigils are a form of income for the company tho i agree its most interesting. Which eventually still leaves us with 1 & 2 and it may be the easiest fix


Come of think of it, I urge again the druid beta testers to really think it on the dragon druid weapon (be it totem or staff). Currently the void druid book already adds 275 focus along with + 200 nature ability. Really hard to imagine how can the dragon weapon beat that. Some may suggest for example easy , just add say 400 focus, 400 nature magic. While it looks impressive, we with a reference more on the high levels should know that focus after 500 really doesn't do much on our heals let along focus after 1k which i think is common for most pure support druids. Fortunately, we have the new game engine which introduces faster casting + increase heal by X amount. This seems like a good replacement and will give void book a good challenge.

I guess what I am trying to say is, it doesn't really mean, this item has X focus and its a slam dunk good item case. Hitting 180 will add another 150 stats, most probably into focus which pushes further the effective rate of returns we get on our skills. So yea, make sure u get to test the dragon weapons as I am sure all of us dont want to experience the same disappointment we had with frozen totem.
option 1 is best, with option 2 added maybe. as i am not willing to give up being good support just so i can have the energy regain i need, i will not use any other regain then offhand, wich is the same as all top druids do. all good druids buy sigils, why? because game setup atm forces them. forestess on rosmerta did not buy sigils for a long time, till she reached lvl 154 i think. at that lvl she realized any long fight was not possible to overheal without pots or sigils, she could not buff and even while she had better buffs then me on some, i had to buff, only because i had the sigils for it.

the energy problem is HUGE already, by getting lvl 180 we can do skills up to 45? or 40? it will only add 200 energy per skill more, and even those with 200 energy sigils (50$ plat) will not be able to keep energy up. what? even me with my 400 energy sigils wont be able to. a support druid would need 500 sigils at least, that is 100$ plat... so basicly the game will screw us over with 100$ forced spending money if we want to have a decent druid, not to mention what for a good one, or for lvling as in elix and idols etc. with 100 dollars you will get a druid with enough regain, that you still have to gear as well. the difference between plat spenders and non plat spenders such as forestess used to be will be way too big and take out fun for some druid players in the game.

for a good regain the offhand has to regain 200 energy at least... im sure OTM wont do that, so id suggest a good cut in energy cost in the update, and maybe a skill that drains energy from mobs, but isnt OP (id suggest keeping it on low energy drain even when maxed, so that it wont be too OP, and cooldown comparable with bark).

option 3, the energy boost on druids, is a bad idea. why? because there is NO way it can be kept limited so druids can not take advantage of it. i am absolutely sure even a well nerfed energy boost can be OP on a druid. however i would like to see meditate on the focus stat instead of vit stat, as druids dont really use much vit.

on the dragon totem, it will indeed need to be impressive to beat what we currently have. i am hoping for good quest gear that does work better then buyables this time. im getting tired of the sight of that lame diamond stuff and spiritshadow. druids are a support class in heart, show that in the quest gear instead of increased armor and resists and evades, wich we actually dont need at all for supporting. i never use my frozen, even not when healing on lava.
lvl 215 druid
rosmerta

for advice/communication contact me on
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IGN/mailbox: yrck3

Re: List of Potential Druid issues to be fixed by Beta teste

#27
More damage skills:
Water burst,earthquake,tornado
More healing skills:
Fountain of life(creates a temporary healing area which heals x amount of hp for x amount if time in x amount of area)
Godly rebirth(drain your energy to heal a player by that amount of health) example caster has 1000 energy player only needs 500 hp, caster is left with 500 energy
Hp drain(drains targets hp slowly but increase over combat by x amount per tick for x amount of time)
Misc.
Suicide:(claim your life to revive another)
Dark pulse(decreases enemy defence in an area of x amount)
Overpowered skills:
Gods thunderbolt(convert energy into damage by x amount into x damage with an all out last resort attack) example player has 5000 damage if skill is 30/30 allow 4000 damage
Liquid life: revive all players completly within an area if x amount
Proud teller of tales!

Re: List of Potential Druid issues to be fixed by Beta teste

#28
Another thing that still needs to be fixed that used to be talked about but hasn't been mentioned much recently is the chat that over laps the first players name in the group preventing us from clearly seeing how much health the player has. Really annoying that we can't see it and the best way to keep track of there hp is by constantly untargetting the tank to see how they are. Please please please have someone look into this!
Interesting. This may be device oriented. Ipad and Mini doesn't seem to have this issue for me (unless it's random?).
Device could be a possibility. I use an iPhone so my screen is smaller than an iPads but I'd think the layout of the screen is the same on all devices. Its hard to describe exactly the problem so heres a pic to show you.
Image
As you can see in the pic i cannot see o8o's health on the right side of the screen showing the health of all the group members because of the chat text which is constantly going for me with all my buffs and skill hits from enemies. In order to actually see the health of her i have to target her.
MaxeesVigor 200 druid
Independent of Lugh

Re: List of Potential Druid issues to be fixed by Beta teste

#29
Also with the very bottom name on a full group list is is very hard to select. It takes me 3-4 taps to select them and by that time i mit have missed my chance for healing/buffing a player (they died)
Lukov lvl 205 rogue
Lukov4 lvl 199 druid
Lukov2 lvl 63 warrior able to shield bash Aggy
Helpfullukov lvl 197 mage. Part three of the lukov combo
skywalker1 lvl 100 ranger
Expansion update 4 & destiny beta tester

Re: List of Potential Druid issues to be fixed by Beta teste

#30
If admin can fix the first name on the group list as pointed out by others, beat testers see if you can get admin to add energy bars on the group list as well. (More for a mage issue when they are providing energy support)
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.

Lv 182+ Druid : Taranis

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