I don't think that the purpose of this topic was to really increase druids DPS, it was to have a more viable soloing option. If the purpose of this topic lies elsewhere, then ill propose the idea of having a more viable soloing option.
One of you (too lazy to check who) said that this is an MMO, so group lvling is to be expected. I would agree with this, except that CH is an mmo for
mobile devices. I know that at least for me, training groups are extremely hard to find in a short notice, which is a problem when I want to get short stretchs of training whenever I find myself waiting for something. The MMO aspect of the game is already there in the form of clans and bosses, so I don't see why a soloing option for druids would be a problem.
That said, these are some possible solutions:
Following on the whole physical damage thing, totems could attack 1.5 times as fast when facing a 1-4 star mob, and normal speed on a 5-6 star mob. This could be implemented for new players by having the totem trainer say that totems take much longer time to swing at monsters that radiate strong negative force. (Hey, corny is OK!)
Another solution is to have a frozen set bonus of half (This might be excessive, threw in a random number) the energy on casting damage spells against 1-4 star bosses. This would also remove the pointless aspect of frozen armor
Pretty much anything else that only would function against 1-4 star mobs would work. Thanks for reading.
Constructive criticism is welcomed.
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